
Entity 1.5 Preview
- xGhostlySnowx
- Posts: 128
- Joined: Fri Jun 30, 2006 6:15 pm
- Location: Not where you are!
-
- Posts: 565
- Joined: Wed Nov 17, 2004 8:41 am
- Location: Vancouver, BC This is where people put their modding team because they feel important.
- Contact:
![]() |
![]() |
Wow, you guys have done an amazing job adding to, and fine tuning entity; I mean, most additions are just small pathetic little hacks, but this is a lot of impressive improvements over Entity.
Keep up the good work.
PS: One little improvement I can think of, is changing the meta tag icon from the default .txt icon to maybe a blank peice of paper, but that's just my personal prefrence.
Keep up the good work.
PS: One little improvement I can think of, is changing the meta tag icon from the default .txt icon to maybe a blank peice of paper, but that's just my personal prefrence.
Awaiting connection...
-
- Posts: 2032
- Joined: Tue May 17, 2005 6:34 pm
- Location: T E X A S
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Yea those are just temporary.Shalted wrote: PS: One little improvement I can think of, is changing the meta tag icon from the default .txt icon to maybe a blank peice of paper, but that's just my personal prefrence.

Formerly known as Limpmybizket.
- StalkingGrunt911
- Posts: 3618
- Joined: Wed May 24, 2006 12:30 pm
- Location: Florida!
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
make a search function for Bitmaps! its anoying searching things, or just a global search buttin, if u want like for example a warthog model u type in warthog and it brinsg u everything with the word "warthog" in it, that would help me soooo much 


uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
sounds pretty simple I guess you can consider it donejzimmer09 wrote:make a search function for Bitmaps! its anoying searching things, or just a global search buttin, if u want like for example a warthog model u type in warthog and it brinsg u everything with the word "warthog" in it, that would help me soooo much

add a thing which asks if you want to save when you exit the bsp viewer

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
- theycallmechad
- Posts: 1482
- Joined: Sat Aug 13, 2005 11:30 am
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Wait, I want to get back to ScottyGEE's mention of the Drag and Drop function. I have tried numerous times to drag and drop a single sky, but it will freeze my map every time. So, because Insolance-made maps won't open in Entity, and because I find the bitmap viewer too small in entity (and the shader tool doesn't seem to give me as many options as other map editors), I will rarely ever use Entity. I feel like a non-conformist, but with what I do, there's really nothing that Entity has to offer me but a frozen map.
Any insights?
Any insights?
Odd because i dont get any problems from the programs like that. Then again i think its what i get for using a crappy ass computer. My computer can barely use the BSP viewer, 90% of the time it freezes my comp.
I still want a determined map folder option though because im sick of it jumping around folders when ever i extact something to a different place.
I still want a determined map folder option though because im sick of it jumping around folders when ever i extact something to a different place.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
-
- Posts: 935
- Joined: Sat Feb 25, 2006 4:23 am
- Location: Europe. as in i'm speaking broken english coz i'm polish :D
![]() |
![]() |
![]() |
drag & drop works randomly..
when i could program, i'd make it save parsed and recursive with sounds somewhere in the memory, and then inject it into the map you dragged the tag in.. imo that should work better but i would have no idea..
and doom that idea is great
being able to move the markers and bones would be really great and would save modders lots of time, and surely there'll be more mode mods ^^
too bad it'll be really hard and time consuming to add this feature
when i could program, i'd make it save parsed and recursive with sounds somewhere in the memory, and then inject it into the map you dragged the tag in.. imo that should work better but i would have no idea..
and doom that idea is great
being able to move the markers and bones would be really great and would save modders lots of time, and surely there'll be more mode mods ^^
too bad it'll be really hard and time consuming to add this feature
Halo 2 Modder&Player,XBC:Ownagemaster.
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side

Visit headshotmasta his new site! (Click burning insolence)
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side

Visit headshotmasta his new site! (Click burning insolence)
-
- Posts: 2032
- Joined: Tue May 17, 2005 6:34 pm
- Location: T E X A S
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Anthony made a leet tag search.jzimmer09 wrote:make a search function for Bitmaps! its anoying searching things, or just a global search buttin, if u want like for example a warthog model u type in warthog and it brinsg u everything with the word "warthog" in it, that would help me soooo much

We've actually thought about doing that, although we have never attempted it...I've never actually edited a [mode] tag other than itt's bounding box spawn...From what I hear, you can have markers, that have bones, and those bones will have child bones an markers, and the cycle can continue on for quite some time. If I implemented it, the most you could expect to see would be the main markers spawn as spheres, and moveable (Not rotatable as there is a problem with the rotation system in the BSP viewer, which is where I would gather most of the code from...) But we'll see what happens to this idea later on...Doom wrote:Give the model viwer the ability to rotate Bones and Markers.
-Doom
I already did that.xzodia wrote:add a thing which asks if you want to save when you exit the bsp viewer

We've already found a way to drag and drop so it always works, but it is terribly slow. However you can expect to see that fixed before the release.theycallmechad wrote:Wait, I want to get back to ScottyGEE's mention of the Drag and Drop function. I have tried numerous times to drag and drop a single sky, but it will freeze my map every time. So, because Insolance-made maps won't open in Entity, and because I find the bitmap viewer too small in entity (and the shader tool doesn't seem to give me as many options as other map editors), I will rarely ever use Entity. I feel like a non-conformist, but with what I do, there's really nothing that Entity has to offer me but a frozen map.
Any insights?

Last edited by Monkey Terd on Thu Dec 07, 2006 8:34 pm, edited 1 time in total.
Formerly known as Limpmybizket.
Tural's right about this plugin; I've used it correctly on more than one occasion =)Tural wrote:I use Photoshop CS with this plugin. I can read and write every format of dds file.
MT, this looks awesome compared to the debug version you showed me a few weeks back. =D

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
How about a "unselect all" button in the BSP viewer for when you try to unselect something and end up selecting an item under it.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
-
- Posts: 935
- Joined: Sat Feb 25, 2006 4:23 am
- Location: Europe. as in i'm speaking broken english coz i'm polish :D
![]() |
![]() |
![]() |
add map to mainmenu function. 

Halo 2 Modder&Player,XBC:Ownagemaster.
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side

Visit headshotmasta his new site! (Click burning insolence)
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side

Visit headshotmasta his new site! (Click burning insolence)