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Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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xGhostlySnowx





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Post by xGhostlySnowx »

well.... it would make it easier than having to exit the bsp veiwer to add somthing that you forgot to add in before hand.. so it is not a must but it would be sweet if you did... :D
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Post by Anthony »

xGhostlySnowx wrote:well.... it would make it easier than having to exit the bsp veiwer to add somthing that you forgot to add in before hand.. so it is not a must but it would be sweet if you did... :D
well dont count on it because its not going to happen... at least by me its not sorry :lol:
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Post by Shalted »

Wow, you guys have done an amazing job adding to, and fine tuning entity; I mean, most additions are just small pathetic little hacks, but this is a lot of impressive improvements over Entity.

Keep up the good work.
PS: One little improvement I can think of, is changing the meta tag icon from the default .txt icon to maybe a blank peice of paper, but that's just my personal prefrence.
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Post by kibito87 »

Anthony wrote:well dont count on it because its not going to happen... at least by me its not sorry :lol:
Where's Grenadiac when you need him :P
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Post by Monkey Terd »

Shalted wrote: PS: One little improvement I can think of, is changing the meta tag icon from the default .txt icon to maybe a blank peice of paper, but that's just my personal prefrence.
Yea those are just temporary. :D I looked forever for some good icons, and couldn't find anything "professional" looking, So I just used the ones Ch2R used. =) They'll get changed later.
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Post by Doom »

Give the model viwer the ability to rotate Bones and Markers.

-Doom
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Post by StalkingGrunt911 »

That would be awesome. =o
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Post by ScottyGEE »

And to move them...
Nice doom...
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Post by jzimmer09 »

make a search function for Bitmaps! its anoying searching things, or just a global search buttin, if u want like for example a warthog model u type in warthog and it brinsg u everything with the word "warthog" in it, that would help me soooo much :)
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Post by Anthony »

jzimmer09 wrote:make a search function for Bitmaps! its anoying searching things, or just a global search buttin, if u want like for example a warthog model u type in warthog and it brinsg u everything with the word "warthog" in it, that would help me soooo much :)
sounds pretty simple I guess you can consider it done :D
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Post by xzodia »

add a thing which asks if you want to save when you exit the bsp viewer
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Post by theycallmechad »

Wait, I want to get back to ScottyGEE's mention of the Drag and Drop function. I have tried numerous times to drag and drop a single sky, but it will freeze my map every time. So, because Insolance-made maps won't open in Entity, and because I find the bitmap viewer too small in entity (and the shader tool doesn't seem to give me as many options as other map editors), I will rarely ever use Entity. I feel like a non-conformist, but with what I do, there's really nothing that Entity has to offer me but a frozen map.

Any insights?
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Post by turk645 »

Odd because i dont get any problems from the programs like that. Then again i think its what i get for using a crappy ass computer. My computer can barely use the BSP viewer, 90% of the time it freezes my comp.
I still want a determined map folder option though because im sick of it jumping around folders when ever i extact something to a different place.
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Post by smacktalker »

drag & drop works randomly..

when i could program, i'd make it save parsed and recursive with sounds somewhere in the memory, and then inject it into the map you dragged the tag in.. imo that should work better but i would have no idea..

and doom that idea is great
being able to move the markers and bones would be really great and would save modders lots of time, and surely there'll be more mode mods ^^
too bad it'll be really hard and time consuming to add this feature
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Post by Monkey Terd »

jzimmer09 wrote:make a search function for Bitmaps! its anoying searching things, or just a global search buttin, if u want like for example a warthog model u type in warthog and it brinsg u everything with the word "warthog" in it, that would help me soooo much :)
Anthony made a leet tag search. :D
Doom wrote:Give the model viwer the ability to rotate Bones and Markers.

-Doom
We've actually thought about doing that, although we have never attempted it...I've never actually edited a [mode] tag other than itt's bounding box spawn...From what I hear, you can have markers, that have bones, and those bones will have child bones an markers, and the cycle can continue on for quite some time. If I implemented it, the most you could expect to see would be the main markers spawn as spheres, and moveable (Not rotatable as there is a problem with the rotation system in the BSP viewer, which is where I would gather most of the code from...) But we'll see what happens to this idea later on...

xzodia wrote:add a thing which asks if you want to save when you exit the bsp viewer
I already did that. 8)
theycallmechad wrote:Wait, I want to get back to ScottyGEE's mention of the Drag and Drop function. I have tried numerous times to drag and drop a single sky, but it will freeze my map every time. So, because Insolance-made maps won't open in Entity, and because I find the bitmap viewer too small in entity (and the shader tool doesn't seem to give me as many options as other map editors), I will rarely ever use Entity. I feel like a non-conformist, but with what I do, there's really nothing that Entity has to offer me but a frozen map.

Any insights?
We've already found a way to drag and drop so it always works, but it is terribly slow. However you can expect to see that fixed before the release. :D I'm not sure what shader tool you're talking about, so if you could go a little more detail on that, it would help...As for the Bitmap regard, right click on the picturebox, and select "Bitmap Editor" and it'll load a new control that will let you view the image up to three times larger than the original image.
Last edited by Monkey Terd on Thu Dec 07, 2006 8:34 pm, edited 1 time in total.
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Post by G.I.R. »

Tural wrote:I use Photoshop CS with this plugin. I can read and write every format of dds file.
Tural's right about this plugin; I've used it correctly on more than one occasion =)

MT, this looks awesome compared to the debug version you showed me a few weeks back. =D
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Post by DemonicSandwich »

How about a "unselect all" button in the BSP viewer for when you try to unselect something and end up selecting an item under it.
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Anthony




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Post by Anthony »

demonicsandwich wrote:How about a "unselect all" button in the BSP viewer for when you try to unselect something and end up selecting an item under it.
press the scroll button down on your mouse :lol:
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Post by smacktalker »

add map to mainmenu function. :)
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Post by DarkMetal »

I had a recommendation a while back that would help with drag and drop. Use the recursive save meta function to save to a temporary location (e.g. "c:\entity") and then use the build function to build it into the other map. Also... please put in coll injecting and sbsp collicion injecting.
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