Keepiong Spartans Corpse???
- swampyevilnut117
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Keepiong Spartans Corpse???
Is there any possible way to keep spartans corpse there for longer...
Like making the bullet shells stay there... is there a tag for his corpse?
Like making the bullet shells stay there... is there a tag for his corpse?
- Spartan1337
- Readers Club
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- Spartan1337
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- Cryticfarm
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- shadowkhas
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With a 512 MB graphics card, 1.5 GB RAM+, and a decent CPU, it's not going to add up "fast." Just look at campaign. At points, there's a bunch of stuff the computer keeps track of, and old computers handle it fine. Take the Library. You've got Flood, with bits flying off of them, particles from your weapons, particles from OTHER weapons, Sentinels with bits flying off when they explode, and a bunch of infection forms.
But no, I don't know how you'd do this.
But no, I don't know how you'd do this.

(7:15:27 PM) Xenon7: I BRUK THE FIRST PAGE OMGOMGOMG RONALD REGAN
Pepsi told me to tell you this, shadow.
A normal CTF game is 20 minutes. With a max of 8 players, there should easily be 150 deaths. Considering most maps are played on BG, imagine 150 bipeds in a map. Now add people moving, people driving, all bullet casings, all particles from grenades, and especially the casings from the chain hog gun.
Do you see where i'm going with this now. If you don't understand, mod a pistol to shoot a biped. Fire 20 MCs in front of you. Compare the frames before the MCs and when you're looking at all 20. As I said, and you know i'm right, it is going to add up fast.
A normal CTF game is 20 minutes. With a max of 8 players, there should easily be 150 deaths. Considering most maps are played on BG, imagine 150 bipeds in a map. Now add people moving, people driving, all bullet casings, all particles from grenades, and especially the casings from the chain hog gun.
Do you see where i'm going with this now. If you don't understand, mod a pistol to shoot a biped. Fire 20 MCs in front of you. Compare the frames before the MCs and when you're looking at all 20. As I said, and you know i'm right, it is going to add up fast.


As in, this is what happens when you play redux. My computer almost freezes.Philly wrote:^^^Redux, much?
For anybody still wondering where FTD has gone, here it is.
- reanimation-06
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- [RR]RedRene
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Duh, your alway's working on somethingPepsi wrote:+lays muddy waters and coletrain vintage albums on the alter as a offering for the great conure to appear+
one sec dude.. im working on it...

As for this, it wouldn't hurt to try this, and if it worked, but overloaded ram etc, I'd probably warn people downloading the mod if I were you

- reanimation-06
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- shadowkhas
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It will add up if you're including bullet casings, I'll give you that. Purely looking at corpses though, I doubt there'd be a problem with a decent gaming computer nowadays. In Battlefield 2142, there's points in time where there are a lot of objects moving, corpses on the ground, particles, and every model is detailed better and with much higher resolution textures than Halo 1, a 6 year old game.nessa12 wrote:Pepsi told me to tell you this, shadow.
A normal CTF game is 20 minutes. With a max of 8 players, there should easily be 150 deaths. Considering most maps are played on BG, imagine 150 bipeds in a map. Now add people moving, people driving, all bullet casings, all particles from grenades, and especially the casings from the chain hog gun.
(7:15:27 PM) Xenon7: I BRUK THE FIRST PAGE OMGOMGOMG RONALD REGAN