Great job!
..::Duff World::...
- foxfanatic23I7
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- DoorM4n
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Wow, thank you all very much for the positive feedback. This mod has no breakthroughs and so I really appreciate that many of you modders are playing it.
However, I had some trouble with a few bump maps if anyone noticed. The yellow doors as well as a few wall textures retained their original bump map to allow the lighting to be noticeable. When I swapped the bump maps in those cases, the actual shader became very dark and unnoticeable.
The original bump map for the shader on the box, was extremely dark. I reluctantly had to edit the bump map in order to get a clean average box. In some lighting, you can distinctively tell where the bump map was edited. Hopefully, that won't change your overall judgment of the mod.
Matte! There are many scenery matte tags in tutorial.map. In order to spawn The Simpsons character, I had to use and develope an alpha channel using the original matte bitmap and spawned the matte. I then resized the actual model and spawned the scenery.
Again, I really appreciate the feedback and I enjoy that people are playing mods still. There has been a "Simpson" map for many great games and so I thought it would be kinda interesting to create some sort of mod for halo2.
Happy Modding,
DoorM4n
However, I had some trouble with a few bump maps if anyone noticed. The yellow doors as well as a few wall textures retained their original bump map to allow the lighting to be noticeable. When I swapped the bump maps in those cases, the actual shader became very dark and unnoticeable.
The original bump map for the shader on the box, was extremely dark. I reluctantly had to edit the bump map in order to get a clean average box. In some lighting, you can distinctively tell where the bump map was edited. Hopefully, that won't change your overall judgment of the mod.
Matte! There are many scenery matte tags in tutorial.map. In order to spawn The Simpsons character, I had to use and develope an alpha channel using the original matte bitmap and spawned the matte. I then resized the actual model and spawned the scenery.
Again, I really appreciate the feedback and I enjoy that people are playing mods still. There has been a "Simpson" map for many great games and so I thought it would be kinda interesting to create some sort of mod for halo2.
Happy Modding,
DoorM4n
Last edited by DoorM4n on Sat Aug 25, 2007 5:45 am, edited 1 time in total.
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HEADTRAUMA
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- DoorM4n
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Thank you very much for your comment. That did cross my mind and my first thought was whether I should just not put new weapons.Domnio wrote:it was fun and amusing but me and my friend got bord fast cuz there we're only two modded weapon models.
they are good weapon models tho
I tried thinking of new weapon models but this mod was rushed because of school starting. However, my next mod will have plenty of weapons.
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- little_shadow
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- DoorM4n
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Sounds good. As far as I know, I will not be modding Halo 3 and so I'm going to be one of the few who are modding Halo 2! Therefore, I will be working extra hard to pump mods out before halo 3 release and everyone leaves.ScottyGEE wrote: Glad to see that a modding veteran/oldie like yourself is still trying to mod
Gotta get back in aswell to compete like the olden times![]()
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