containment race track help

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SpartanPat492




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containment race track help

Post by SpartanPat492 »

ok i just did this yesterday and wasted like 4 hours on it just to watch myself fail to load the map... all i did was dupe the original mag twice and change 1 of them to the containment gat eand the other to the warthog... i then went into scnr and i cloned in total 40 chunks but at different times so i think i cloned like 10 chunks.. changed them to bridges positioned them in sbsp... cloned 10 chunks changed them to bridges positioned them in sbsp... and i did that 2 more times to get 40 bridges and i completed my racetrack i moved all the spawns to the top fo the map for the players and i moved 2 warthog up there i signed it i cleared my xyz cache as well but i failed to load the map i dont even know what i did wrong
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Post by Prodigy »

when you resigned; did you resign it back to its original signature as its a dlc map? i.e. did you use coolspots resigner?
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Post by SpartanPat492 »

well i used entity at first and then i used encryptomatic signature... ill try coolspot though
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Post by SpartanPat492 »

ok it loaded the map but the map started and the screen is black? now what does that mean
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Post by Prodigy »

ok hmm black screen, the only time i remember getting this error is when i swapped the warthog horn for a weapon.. so mayb thats your problem? if not you must have gone wrong somewhere
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Post by SpartanPat492 »

i dont know what i did wrong thats the problem i mean i want to figure that out before anything... it seems like i did everything right i mean did i clone too many chunks... is deleting chunks bad? i only deleted a bunch of spawns and weapons i didnt think that would screw anything up... is pressing fix slc in entity bad or anything? i really jsut to see what it was but it actually said done and shit is that bad lol? is there a certain point where your track goes to high for the map or something? imean heres a pic of what the bsp is with collections and player spawns showing...
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SpartanPat492




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Post by SpartanPat492 »

is there anytihng wrong?
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Post by Enlighten3d-one »

DONT DOUBLE POST
and its probably cause you deleted spawns, you cant do that :?
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
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Post by Tural »

Note to all: Don't talk about TDATA resigners.
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Post by SpartanPat492 »

tdata resigners?
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Post by Tural »

Resigners designed to resign TDATA maps, such as CMR.
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Post by SpartanPat492 »

whats wrong with a resigner that resigns the new maps?
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Post by Tural »

It can be used for Live modding.
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Post by SpartanPat492 »

cant a lot of other resigners be used for live modding too?
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Post by Tural »

Live modding is generally TDATA modding. I'm done with this discussion. Don't talk about TDATA resigners.
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Post by CptnNsan0 »

any resigner can resign new maps

I dont see anything you did wrong. just try it again and make sure its a clean map
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Post by SpartanPat492 »

Tural wrote:Live modding is generally TDATA modding. I'm done with this discussion. Don't talk about TDATA resigners.
sorry... and the reason it didnt work was because at first it was signed incorrectly but then i deleted some spawns so it screwed it up
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Post by Tural »

CptnNsan0 wrote:any resigner can resign new maps
Not in the TDATA folder, it will fail to load because the autoupdate contains an additional check, and the signature needs to be the same, not calculated encryptomatically.
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