Hunter ai problem

Technical Chatter here.
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fishface617





Posts: 1557
Joined: Thu Mar 16, 2006 5:50 pm
Location: RI

Hunter ai problem

Post by fishface617 »

i finally got around to working on an ai mod, specifically the hunter. So i pmied all the files from the character>hunter folder (but not any weapon fuel rod files) and rebuilt successfully. in HHT i swapped the second actv to a hunter. i played the map and the first time there were invisible hunters some flipped out of there ghosts, and some still int hem, but the ghosts and the hunters were invisible, but they were shooting me. the second rebuild i did the ghosts were visible but the hunters were invisible but there were stray verticies and lines and squares everywhere, the model was distorted.

so i need help with getting visible hunters and invisible ghosts with models that arent messed up. i think i might need to rebuild with all the fuel rod files but im not sure.


thanks

edit: ok i rebuilt with all the FRG and hunter files and i can spwan the hunters in the ghost, but the hunters are still invisible. i dont get anymore messed up models, but there is one last stray vert that flies around when you look in the general area of the hunter
CerealKiller





Posts: 48
Joined: Sat Sep 16, 2006 11:49 pm

Post by CerealKiller »

I usually PMI elites. They're much easier. In your case with Hunters, be sure to not forget to PMI their fuelrod weapons. And make sure that super active camo or active camo checkbox for bipeds isn't checked. Try rePMIing it without rushing. Usually I make a small mistake when going to fast and just start over. Hey, it's worth the effort and time.
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fishface617





Posts: 1557
Joined: Thu Mar 16, 2006 5:50 pm
Location: RI

Post by fishface617 »

k thanks, i was going to try another rebuild tonight, i think i messed up de-crapping the model. but ill get back to you if i have any problems
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