Objects Move by Themselves
Objects Move by Themselves
I have been using Entity and it's built in BSP Viewer to move objects around. In containment I have been moving the machine gates to make a sort of stairways up into the air high above Containment. I place them perfectly in the BSP Viewer and they all connect, but when I play it on the Xbox there are gaps height-wise in my gates. Why is this? Shouldn't it stay the same way it looks in BSP Viewer? How do I fix it?
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i wonder how long this will be going
everytime thesame "sort" of people posting this problem, it's getting a bit boring now..
to the author of this thread, once again, : In Entity's BSP viewer the yaw/pitch/roll coordinates still don't work properly so deal with it..
maybe sticky this problem to save the forum 100 topics more about this.

everytime thesame "sort" of people posting this problem, it's getting a bit boring now..
to the author of this thread, once again, : In Entity's BSP viewer the yaw/pitch/roll coordinates still don't work properly so deal with it..
maybe sticky this problem to save the forum 100 topics more about this.
Halo 2 Modder&Player,XBC:Ownagemaster.
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- MilyardoX2
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yes. darkmatter.
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I believe Darkmatter is even more inaccurate on moving items. Doorman had a hell of a time trying to place bridges with it.... way back in the day before Entity.


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Darkmatter is more accurate then Entity, it almost has perfect precision. Only thing are the controls, they are terrible. If someone were to modify Darkmatter to have the same controls as Entity that would be very useful.Zone 117 wrote:I believe Darkmatter is even more inaccurate on moving items. Doorman had a hell of a time trying to place bridges with it.... way back in the day before Entity.

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the first 2 hours i was trying to learn the darkmatter controls of the bsp viewer, i wanted to pull my hair out because of frustration lol, but darkmatter y/p/r are perfect.
Halo 2 Modder&Player,XBC:Ownagemaster.
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