hey i've made a map a long tima ago and i've lost all my work due to a hard drive failure i still have the final build of the map but lost all other data of it like tags and stuff i still want the model of the map since there where some pretty nice onces in it now i was wondering if there is a possibility that i can extract it or extract any old tags from it
if anyone could help me that would be great
TIA ThabounceR
srry for any typo's
also the map that i'm talking about is CTF-Face and some others
Deep / Fresh
i have a question about model extraction from an .map file
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possibly use hmt to extract the model like a regular halo pc map?
not sure about this at all, but it's the closest i can come up with.
not sure about this at all, but it's the closest i can come up with.
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
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- Posts: 157
- Joined: Thu May 06, 2004 10:30 am
- Location: #halomods
yes that was my first thought as well but when i even try to open it htm says it's not an original or valid halo mapfile so that's of the track[cc]z@nd! wrote:possibly use hmt to extract the model like a regular halo pc map?
not sure about this at all, but it's the closest i can come up with.
maybe it can be done by editing the code somehow of the .map file so that hmt does see it as an original .map file but that way beyond my expertice (or something)
i remember seeing something about using a hex editor to edit a maps header portion, search around.
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
Something tells me I've answered this exact same type of question on this same forum before...
If you are referring to the bsp, use HEK+ to extract the tags in it(don't overwrite existing tags), then use Jahrain's BSP tag converter to get the BSP model and it's bitmaps from their tags
If you need models from other things, there is a gearbox model extractor program too.
All programs mentioned can be found on halomaps.org
If you are referring to the bsp, use HEK+ to extract the tags in it(don't overwrite existing tags), then use Jahrain's BSP tag converter to get the BSP model and it's bitmaps from their tags
If you need models from other things, there is a gearbox model extractor program too.
All programs mentioned can be found on halomaps.org
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- Posts: 157
- Joined: Thu May 06, 2004 10:30 am
- Location: #halomods
w00t that awesome thnx i found that hek+ but i thought that it could only extract halo pc maps but it does ce too thnx dude-Laser- wrote:Something tells me I've answered this exact same type of question on this same forum before...
If you are referring to the bsp, use HEK+ to extract the tags in it(don't overwrite existing tags), then use Jahrain's BSP tag converter to get the BSP model and it's bitmaps from their tags
If you need models from other things, there is a gearbox model extractor program too.
All programs mentioned can be found on halomaps.org