HEK- 3Ds Max 6 Problems

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Viper8679





Posts: 2
Joined: Tue Jun 22, 2004 11:41 am

HEK- 3Ds Max 6 Problems

Post by Viper8679 »

I have a problem placing my "sky" into the 3Ds 6 box model. :roll: Whenever I try to place it in, it takes the map outline (from Paint Shop Pro 8 ) and places it on the "ground" and "sky". I've tried over and over to fix it but could not fiqure out what the problem is. :x Any answers to this?
qazerc





Posts: 37
Joined: Sat Jun 12, 2004 5:58 am

Post by qazerc »

make sure the material ids are seperate, and the texture is multisub
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Viper8679





Posts: 2
Joined: Tue Jun 22, 2004 11:41 am

Post by Viper8679 »

The material id's are seperate, and it is Multi/Sub Object; and still does the same thing.
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