Battlefield 1900s *updated 7-23-04*-tank added
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thx
hey when you are done with these models make them to PPF's and send them to me and i can put em into this mod im workin on. pm or im me at Dubmasta083.....
thanks
thanks

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i think you should make an m203 (have a secondary fire for the grenade) that would be crazy.... o and i think a m82 (that .50 cal amr) would be the best sniper ever.... very nice models.... mabye you should talk to some people on halo-mods.com (halohacker123, nwfndh8red, and $kill (formerly known as feednmshellz) to make a level full of insane models it would be like.... crazy model over-load....
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i just scanned the lvl sketches onto my comp. Keep in mind they r rough drawings-i did them in math class last week. In case u dnt know, here is the key:
green-grass
brown(kinda looks like black)-trees
silver-roads
red-base
yellow-houses
More notes on the lvl:
-the two roads on the sides are on ground lvl
-the straight one in the middle is raised above the ground a good bit kinda like a bridge
-the squiggly one-raised above the straight one
-the things comming off the squiggly one-ramps to jump onto the straight one
-houses-some u can go on roof
-base-i will post renders soon-garage in back-8,000 units by 11,000 units
-2 wierd treed(one on each side of map)-"treehouse" for sniping
Here it is:
[img]http://img44.photobucket.com/albums/v13 ... _1900s.gif[/img]
*don't know what to do with the area to the right of the bases but i know i am going to put the cannon there, but dnt know how to elaborate on that or what else to do. Any ideas are welcome!*
green-grass
brown(kinda looks like black)-trees
silver-roads
red-base
yellow-houses
More notes on the lvl:
-the two roads on the sides are on ground lvl
-the straight one in the middle is raised above the ground a good bit kinda like a bridge
-the squiggly one-raised above the straight one
-the things comming off the squiggly one-ramps to jump onto the straight one
-houses-some u can go on roof
-base-i will post renders soon-garage in back-8,000 units by 11,000 units
-2 wierd treed(one on each side of map)-"treehouse" for sniping
Here it is:
[img]http://img44.photobucket.com/albums/v13 ... _1900s.gif[/img]
*don't know what to do with the area to the right of the bases but i know i am going to put the cannon there, but dnt know how to elaborate on that or what else to do. Any ideas are welcome!*
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i got all the textures for the base, but in some freak accident the file got deleated from my computer. Well i had to redo it and here is the picture:[img]http://img44.photobucket.com/albums/v13 ... /base1.jpg[/img] As you can see it is not finished or textured.
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i hid those faces, so u can see inside the base(actualy, 3ds max automaticly did it when i flipped the inside). if u notice the top of the cylinders have a 90 degree section cut out. This is because i am making spiral staircases to the top of the base where there will be another room with the flag and the jets will go there. How many jets should i have with the level? Two or one?
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ya, i will send it to u in a min. I was so pissed last night. The base got so f****d up and i couldn't fix it. So this morning i starrted it again and i lowered the poly count allot. Well, yesterday was my last day of classes and now till the 10th i ha have a 10:45 dissmisal from school because of finals. And the finals don't start till 9:00 but i get here at 7:10 because of my bus. I probably will be able to finish the base before my history final toady.
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I finally am able to get on the internet! Here is the updated picture. The light blue box is the room with the flag. Should i just leave the room with one entrance or make another? [img]http://img44.photobucket.com/albums/v13 ... /base2.jpg[/img]
Last edited by [gx]shadow on Thu Jun 03, 2004 6:30 pm, edited 1 time in total.
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