fuel rod gun in sp
By messing arround with dependencies in HHT for the fuel rod gun in Two Betrayals, I have gotten it to look and behave just like its bg counterpart except that it dissapears after 3 seconds. Does anyone know how to remove or disable the timing mechanism that makes it dissapear? It can't be too different from a grenade.
By swapping dependences in the scenario meta, I've figured out how to replace a weapon that's lying on the ground with the plasma cannon (mp fuel rod gun) and how to let you start the mission with it. But, when I swap the fuel rod gun with the plasma cannon in the specops grunt's actor varient meta, they just use the plasma pistol and fire charged bolts. Does anyone know how to force them to use the plasma cannon?
if all else fails, hit it harder