[App] Eschaton 0.7.2 - Beta
- fadinggshadow122
- Posts: 16
- Joined: Wed Dec 05, 2007 2:33 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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Bump? Maybe. Pointless? Somewhat.
Just thought I'd put this up, I "edited" Alt's current HMT Style plugin for coll. From what I can tell, he straight copy/pasted the Phenom's plugin pack.
all this is is a section of the coll part of HHT that allows you to null certain parts of the collision model, attached to the end of the HMT plugin. It doesn't work in HMT, but doesn't in eschaton, and It's very useful, so I thought I'd upload it.
I take no credit for this, these were already created, I just combined them.
From what I can tell, if you copy paste Phenoms'/Anybody's HMT or HHT plugins into the HMT style eschaton plugin folder, they'll work.
If I missed something, and this is already available somewhere in eschaton, my bad.
Just thought I'd put this up, I "edited" Alt's current HMT Style plugin for coll. From what I can tell, he straight copy/pasted the Phenom's plugin pack.
all this is is a section of the coll part of HHT that allows you to null certain parts of the collision model, attached to the end of the HMT plugin. It doesn't work in HMT, but doesn't in eschaton, and It's very useful, so I thought I'd upload it.
I take no credit for this, these were already created, I just combined them.
From what I can tell, if you copy paste Phenoms'/Anybody's HMT or HHT plugins into the HMT style eschaton plugin folder, they'll work.
If I missed something, and this is already available somewhere in eschaton, my bad.
- Attachments
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- coll.rar
- (538 Bytes) Downloaded 9 times
Yup. That's why they're there. For the most part I grabbed a lot of phenoms plugins, and a few conure made in that style until he figured out how much more awesome entity style is to write in. And then he learned how to program and stopped making plugins but that's a different story. Point is, any plugin that works with HMT or HHT should work in the HMT style plugins folder. Looks useful to say the least.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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A slight bump here.
If you continue working on this Alt, for the next release could you work out the mod2 branch so that it accepts plugins as well as the model viewer. Because there are some things that are very useful under the mod2 branch plugin wise that cant be used in this or HMT.
One of these being the LOD plugin which ATM can only be used with HHT.
If you continue working on this Alt, for the next release could you work out the mod2 branch so that it accepts plugins as well as the model viewer. Because there are some things that are very useful under the mod2 branch plugin wise that cant be used in this or HMT.
One of these being the LOD plugin which ATM can only be used with HHT.
Already been addressed. I realized what a problem something like that was so I adopted a different format in 0.7. It dynamically creates tabs when a tag is selected. One of those tabs is plugin related, one is dependency and loneID swapping and if there's anything special it would create a specialized tab like for bitmaps, sounds, scenario and models. Makes the program more flexible that way and easier to add features.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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Until it crashes b/c you loaded the same file that's already loaded into memory. :Obcnipod wrote:wait till you try it. it is epic pure win.Ombre wrote:That rebuilding process... It's pure win.
But alt "fixed" that, so it's all good.
And yeah,
I just realised that's actually working. Totally forgot about it. Very cool, and very well pulled off.Alt wrote:Already been addressed. I realized what a problem something like that was so I adopted a different format in 0.7. It dynamically creates tabs when a tag is selected. One of those tabs is plugin related, one is dependency and loneID swapping and if there's anything special it would create a specialized tab like for bitmaps, sounds, scenario and models. Makes the program more flexible that way and easier to add features.
Also a major interface glitch just got fixed, so I just spared a number of people the trouble of getting UI elements blocking their vision of the interface in some circumstances. Although I must say that loading maps into memory takes a long time, long enough for me to go get a drink and come back on my computer.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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