Utilities designed primarily for Halo PC.
Appmaker
Posts: 34 Joined: Wed Jun 28, 2006 1:32 pm
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by Appmaker » Tue Jun 24, 2008 5:34 am
.......
wow 'sword congrats on the first release ,
genisis
nice name look forward to using it to it's fullest.
there are 10 types of people in this world those who understand binary and those who do not.
pc's have their advantages over macs .... wait that is not possible
(KHC)Shadow
Posts: 1 Joined: Sat Jun 28, 2008 12:03 pm
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by (KHC)Shadow » Sat Jun 28, 2008 12:13 pm
umm ya i made a log mod with an added teleporter and it crashed when i tried to play it... could u help me?
Appmaker
Posts: 34 Joined: Wed Jun 28, 2006 1:32 pm
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by Appmaker » Mon Jun 30, 2008 6:29 am
it crashed when you tried to play halo , how many objects did you add to the map in total?
if it is over a certain limit halo simply will not work.
you also might need to resign the map.
there are a ton of variables in this matter.
there are 10 types of people in this world those who understand binary and those who do not.
pc's have their advantages over macs .... wait that is not possible
MoDFox
Posts: 1293 Joined: Wed Aug 03, 2005 5:01 pm
Location: Ontario, Canada.
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by MoDFox » Mon Jun 30, 2008 11:00 am
It's simply the luck of the draw sometimes, I duplicated 2 things and made 1 teleporter and it crashed before.
Now I've made several teleporters and several duplications and it works fine.
Has been working ever since that one time, so just try agian.
Kount-Dooku
Posts: 151 Joined: Sun Jun 29, 2008 3:19 pm
Location: Koridai!
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by Kount-Dooku » Mon Jun 30, 2008 11:28 am
Boom! Headstab!
Oh wait this is for mac.
Captain Planet wrote: Protect the enviroment, or I'll f***ing kill you! Captain Planet!
Appmaker
Posts: 34 Joined: Wed Jun 28, 2006 1:32 pm
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by Appmaker » Wed Jul 02, 2008 1:16 pm
ha ha ha n1 kount
there are 10 types of people in this world those who understand binary and those who do not.
pc's have their advantages over macs .... wait that is not possible
Corvette19
Posts: 1191 Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina
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by Corvette19 » Wed Jul 02, 2008 4:21 pm
Good job `sword, now Mac users can make better mods!
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
Appmaker
Posts: 34 Joined: Wed Jun 28, 2006 1:32 pm
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by Appmaker » Mon Sep 08, 2008 3:32 am
woot , this is officially a 2 month bump
wow , i thought this thread would be more active especially since it is about swordedit for macs. how about some updates on mods y'all making
there are 10 types of people in this world those who understand binary and those who do not.
pc's have their advantages over macs .... wait that is not possible
DeadHamster
Posts: 2289 Joined: Thu Feb 15, 2007 9:38 pm
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by DeadHamster » Mon Sep 08, 2008 11:14 am
And you bumped this because?
Please, refrain from bumping unless you have a valid reason. In the future, your post would've been better as a new topic in the modding discussion section.
Main
Posts: 262 Joined: Sat Mar 05, 2005 5:53 pm
Location: 0x402AB038-Speed(Float).
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by Main » Mon Sep 08, 2008 11:25 am
Appmaker wrote: woot , this is officially a 2 month bump
wow , i thought this thread would be more active especially since it is about swordedit for macs. how about some updates on mods y'all making :P :twisted: :twisted:
This software is not as hyped up as Sword tried to make it out to be.
Very small due to Signature Regulations.
MoDFox
Posts: 1293 Joined: Wed Aug 03, 2005 5:01 pm
Location: Ontario, Canada.
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by MoDFox » Mon Sep 08, 2008 11:51 am
Main wrote:
This software is not as hyped up as Sword tried to make it out to be.
Agreed, I think Sword should have waited until he had more features available.
bcnipod
Posts: 3580 Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:
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by bcnipod » Mon Sep 08, 2008 4:02 pm
MoDFox wrote: Main wrote:
This software is not as hyped up as Sword tried to make it out to be.
Agreed, I think Sword should have waited until he had more features available.
Agreed. Personally I cannot really use it besides a expired beta, but that is my two cents.
Cactus
Posts: 1 Joined: Thu Sep 04, 2008 12:07 am
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by Cactus » Mon Sep 29, 2008 9:16 pm
When i click the duplicate button with a vechile it doesn't work help!?
MoDFox
Posts: 1293 Joined: Wed Aug 03, 2005 5:01 pm
Location: Ontario, Canada.
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by MoDFox » Tue Sep 30, 2008 10:56 am
Cactus wrote: When i click the duplicate button with a vechile it doesn't work help!?
It just doesn't... not yet anyways.
bcnipod
Posts: 3580 Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:
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by bcnipod » Sat Oct 04, 2008 10:58 am
MoDFox wrote: Cactus wrote: When i click the duplicate button with a vechile it doesn't work help!?
It just doesn't... not yet anyways.
if you know your way around a dependancy swapper, you can "create" vehicles by modifying other items in the map, then you can duplicate them.