Camo skins (out of ideas, any suggestions?)

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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AbeFroman




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Post by AbeFroman »

timmy42 wrote:was fast lol... better, too brown for my taste but still very good...
great! suggestions = epic win, one sec
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Post by guysullavin »

Good jorb :D the goggles are too painted on again
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AbeFroman




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Post by AbeFroman »

think i should move them above the nose so they don't stretch out there?
or some kind of metal texture?
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timmy42





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Post by timmy42 »

make them "stick out" instead of being flat on his face.. or make it appear that way...
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AbeFroman




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Post by AbeFroman »

that would need modeling which i can't figure out how to do, or bump maps which i don't think you can apply to a marine's face

if i'm wrong let me know

btw, i'm updating the balaclava and gloves on the snow/specops camos so that they are both texturized, check back at the pic i posted of the balaclava i edited it with the gloves in the pic too, although the pics along with the DLs aren't changed, the DL itself is and now includes the texturized balaclavas/gloves
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timmy42





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Post by timmy42 »

those skins are really lookin cool now...

as to bumping the goggles.. you can do render> lighting effect> and elevate it that way... maybe a simple bevel/emboss could do it...
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AbeFroman




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Post by AbeFroman »

I'll try it out and see what i get for the results, but i'm not gonna get my hopes up
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AbeFroman




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Post by AbeFroman »

wow...came out a lot better than i expected, nice suggestion, but i want some outside opinions before i update the DL, what do you guys think?

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Post by Andrew_b »

Who knew the sausage king of Chicago made such great skins?
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Corvette19




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Post by Corvette19 »

Pretty sweet, Abe. Take off the night vision goggles on the left side, and it would look better.
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AbeFroman




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Post by AbeFroman »

like night vision monocles?
if so then what about the poor fellers who don't already have the marine helmet's eyepatch?
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Corvette19




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Post by Corvette19 »

thay no c
PLUS, they're inside, unless its dark in there, they wont need them.
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AbeFroman




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Post by AbeFroman »

if i'm gonna do it at all it's gonna have to wait, im tired, and tomorow i'm gonna make the urban camo one so if it changes at all, it will be after i finish the Urban camo
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timmy42





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Post by timmy42 »

NO BREAKS... MAKE ME SKINS SLAVE!!

*whipping noise*

:P
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AbeFroman




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Post by AbeFroman »

as suggested, here's that digital urban camo someone asked for

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when i made it i thought it wouldn't look good, but when the mutltipurposes were applied to it in-game i changed my mind...only problem is that it looks too similar to the snow camo...but what do i know? what do you guys think?


edit: download fixed, my bad
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Corvette19




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Post by Corvette19 »

That is not Digital, but it still looks good.
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AbeFroman




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Post by AbeFroman »

it should be, i just used my camo strategy on the digital camo texture someone requested earlier, i guess the magic wand tool just automatically anti-aliased my selection, who knows

and by the way i THINK i covered a camo for every environment on the marines so i'm probably going to move on to a woodland camo warthog next, any last marine camo suggestions before i do?
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AbeFroman




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Post by AbeFroman »

Woodland camo warthog! stock skin was already painted for woodland terrain, but now it's taken to an extreme, its actually camo now, enjoy :D

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download it here
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JK-47




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Post by JK-47 »

Very cool.
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Post by Corvette19 »

Good job.
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