Importing Halo Models into 3ds max

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Bdmboy





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Joined: Wed May 12, 2004 4:47 pm

Importing Halo Models into 3ds max

Post by Bdmboy »

Ok, im new to halo modeling. I got a good amont of importers and exporters for my 3ds max 6. I also have the Blitz plugin for max 6. My question is can i import halo maps and models to change?

or can somebody give me a really good tut?
CovenantSpy





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Post by CovenantSpy »

Ok here is a link to a good tut on how to do it.

Click Here
choel





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Post by choel »

From my experience, any halo models imported into 3dsmax come in at about 1/10000 of the size they should be (seriously, not exaggerating) .
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343Halo




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Post by 343Halo »

yah thats why when you import them you have scale them up so that you can actually see them.
Beastman




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Post by Beastman »

on most of the obj plugins theres a scale number on there, if u change that to 100 usually looks good.
343Halo




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Post by 343Halo »

yup thats what i do. but i want to know the actual scale so that i can see the hogs real size in comparisson to my new level that im making.
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