My take one what's keeping us from having a Wraith etc in MP

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Lazer





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My take one what's keeping us from having a Wraith etc in MP

Post by Lazer »

So you've managed to reinject your Wraith back into say BloddGulch. You load up the map... yay no blobs! Then you look closer and then skin is random and completely wrong. Why is this? From what I see HMT isn't saving the texture coordinate data (UV coordinates I believe they're called...) when it exports it to an .obj file. Just try loading the model up into a modelling program and try loading the skin. Won't load it right. Anyone know of a way around this or are we gonna have to wait for HMT4?
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Icetiger





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Post by Icetiger »

Im pretty sure we will have to wait for hmt 4 or a patch. Hopefully it comes soon :lol: .
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staticx57





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Post by staticx57 »

monoxidec isworking on a new model injection way.
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staticx57





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Post by staticx57 »

sry didnt notice the double post.
Last edited by staticx57 on Thu Dec 04, 2003 10:54 am, edited 2 times in total.
WaLKa





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Post by WaLKa »

double post
DrLime





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Post by DrLime »

Did you try reinjecting the shader model? If I am not mistaken, they control the texture and UV points...
BlacGrunt55




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Post by BlacGrunt55 »

maybe ill try that...
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Lazer





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Post by Lazer »

I'll try that too...

Oh and a tip:
For multiplayer use, don't use b-driver, use scorpian-driver for the driver seat. The animation has him climb in and out of the hole instead of getting in as if it were a banshee.
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HAL9000





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Post by HAL9000 »

he actually goes in the hole??? if the anaimation is perfect with the wraith driver im thinkin we can extract only the animation or just change the thing that says who gets in and out for a perfect animation :wink:
Lazer





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Post by Lazer »

Well there is a bit of clipping, but besides that he does climb into the hole, and when he gets out it looks really cool. A LOT better than the b-driver anims. Just don't use it in sp or elites can't get in since they can't get in scorpions.
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