HMTv3.5 Keeps saying that the .dds must be DXT1, when it is.
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Joeottoman
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- Joined: Mon Jul 23, 2007 8:54 pm
HMTv3.5 Keeps saying that the .dds must be DXT1, when it is.
I'm trying to inject a new AR hud recticle. In photoshop, I save the edit .dds file as DXT1. Then when I try to inject it into HMT, a pop up comes up telling me the file must be DXT1.
It's driving me insane. I've also tried saving it in Paint.net. No luck. I've saved it with and without MIP maps. No luck. Any ideas before I break my screen? 
Sigh..
The reticle isnt a DXT1 as in DXT1 saving. it is a A888. right above "save texture" in hmt it says...
"A8R8G8B8"
So you want to save it under the dds format of A888.
A - Alpha
R - Red
G - Green
B - Blue
Man... I really have to write that skinning tutorial soon >_>
The reticle isnt a DXT1 as in DXT1 saving. it is a A888. right above "save texture" in hmt it says...
"A8R8G8B8"
So you want to save it under the dds format of A888.
A - Alpha
R - Red
G - Green
B - Blue
Man... I really have to write that skinning tutorial soon >_>
Life is not how you survive the storm, but how you dance in the rain
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Darkness202
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Joeottoman
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yes i love him too, without him, id be so lost in moddinPepsi wrote:Sigh..
The reticle isnt a DXT1 as in DXT1 saving. it is a A888. right above "save texture" in hmt it says...
"A8R8G8B8"
So you want to save it under the dds format of A888.
A - Alpha
R - Red
G - Green
B - Blue
Man... I really have to write that skinning tutorial soon >_>
Am I the only person on this site to have found a solution this problem myself, without asking anyone? Weird. 
For anybody still wondering where FTD has gone, here it is.
- reanimation-06
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Darkness202
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i saw this fix way back in 2005 but thats just me.Philly wrote:Am I the only person on this site to have found a solution this problem myself, without asking anyone? Weird.
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
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