Final BOUT
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- Posts: 18
- Joined: Sun Mar 28, 2004 9:40 am
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Final BOUT
These are my plans for my last and final MP mod: please feedback and tell me what u think...:
Weapon List:
All Normal weapons with the cost of nothing
*Battle Rifle (Detailed work with custom UI and sounds)
*SMG ( By using the model of someone else and with custom sound if possible)
*UZI ( Very effective at short range and with custom sounds)
*KMZ (Launcher very stupid yet useful)
*The two nuke launchers Plasma and human. Should be in the third chasm guarded heavily.
Unbeatable bots need to guard these chasms.
*Human Nuke with a very heavy impact and the explosion to be extremely effective yet
short ranged.
*Plasma nuke powered by the so called magical covenant technology that will leave a trail
of plasma grenades in its wake and the explosion itself will be very strongly forced yet
unusually weak.
*Then the cosaic rifle which has the power of a classical german rifle extremely strong &
effective but very much weak as it can hold only one bullet per clip.
*M207 grenade launcher with its custom reticles...and sound. A very usefull weapon &
especially this kind of terrain.
*A sawed of shotgun instead of the regular shotgun is very reasonalbe as well.
Terrain:
Players will have there battle in a humongous level. The terrain is known as the second chasm of Halo. The
terrain is familiar to the players and then scenery will not be removed from the terrain. There are three chasms.
The first chasm where the level usually ends in the campaign will be the home of the red base. The second chasm
which is usually kinda stuffy and has a beam emmiter is the place where the nuke launchers shall rest in the
watch of the guardians with a wide variety of weapons. The guardians will be in the form of elites, grunts,
jackals, hunters, and even cyborgs. But they will have one unique thing...immortal. And the third chasm which
is nothing but a maze of rocks and boulders...which is perfect for the blue team home base. Each base will have
two landing stations with two stationary LAAG turrets to guard them. Also a garage with tanks and hogs. All
the chasms will be connected by bridges made from feeble glass. Thats pretty much the details in the terrain.
Vehicles:
I will be adding a variety of vehicles....but as usual at the cost of nothing. The mod is not much of a mod if some-
thing that is usually there is missing. I'll be adding a pelican with a gun which is controlled by the driver (Single
shot cannon with a bullet hose). I'll also be adding a special selection of banshee's. The first one is known as
the DMZ banshee...it is very fast banshee..with the power to destroy everything under it. But at a heavy price.
It is unguarded for a long period as it takes a decent amount of time to rejuvinate its ammo supply. The second
will be the escort banshee...with the single purpose of escorting dropships and guard them. Another different
thing bout the escort banshee's is that they are going to be destroyable. I found some glitches but will soon fix
that and if not I will simply take some power from it. And the third is the usual banshee with a little more turning
abilities to make banshee fights more interesting. I also have a few more things for ground assault vehicles.
There will be 5 sorts of hogs...including the normal hog. The first one is the covenant hog. Similar to a regular hog
but very effective for ground level gorilla combat and in my opinion better than a normal hog. Covenant stat-
ionary turrets are know for there strength of firepower yet there weakness of being sniped. I took that weak-
point from the turret. I put the static turret on the back of a hog and it will be a hovie hog. The second hog will
be the hog with the cannon similar to the one in Halo 2 e3 demo. It'll be a little slower as well as a little heavier
yet with the same manuevering ability as the normal hog. Perhaps the driver will have better control to his
and the extra control power will be usefull especially counting the fact that it'll be a hard terrain. The third and
final custom warthog will be a WAR HOG. Its equipped with many strong points as well as weak points. It'll be
a heavy armoured ground raid machine. It cannot be flipped over by a simple grenade or a rocket launcher. Its
gunner hold a cannon that is very similar to the tank cannon except it is a 5 shot cannon with a bullet hose as
usual. This will be the vehicle sets for the final bout. Also I will be adding a ATV which will be useful to many as the terrain is very harsh.
I tell u all right now I will be using some of Nitroxide's sounds for my battle rifle cause its gonna take me long enough already so I don't wanna waste more time on this. Well thanks & yeah thanks to that dude who made the SMG model..I'll also be using that...so someone say thanks to him on my behalf...thanks later guys.
Check out my site for more stuff!
Weapon List:
All Normal weapons with the cost of nothing
*Battle Rifle (Detailed work with custom UI and sounds)
*SMG ( By using the model of someone else and with custom sound if possible)
*UZI ( Very effective at short range and with custom sounds)
*KMZ (Launcher very stupid yet useful)
*The two nuke launchers Plasma and human. Should be in the third chasm guarded heavily.
Unbeatable bots need to guard these chasms.
*Human Nuke with a very heavy impact and the explosion to be extremely effective yet
short ranged.
*Plasma nuke powered by the so called magical covenant technology that will leave a trail
of plasma grenades in its wake and the explosion itself will be very strongly forced yet
unusually weak.
*Then the cosaic rifle which has the power of a classical german rifle extremely strong &
effective but very much weak as it can hold only one bullet per clip.
*M207 grenade launcher with its custom reticles...and sound. A very usefull weapon &
especially this kind of terrain.
*A sawed of shotgun instead of the regular shotgun is very reasonalbe as well.
Terrain:
Players will have there battle in a humongous level. The terrain is known as the second chasm of Halo. The
terrain is familiar to the players and then scenery will not be removed from the terrain. There are three chasms.
The first chasm where the level usually ends in the campaign will be the home of the red base. The second chasm
which is usually kinda stuffy and has a beam emmiter is the place where the nuke launchers shall rest in the
watch of the guardians with a wide variety of weapons. The guardians will be in the form of elites, grunts,
jackals, hunters, and even cyborgs. But they will have one unique thing...immortal. And the third chasm which
is nothing but a maze of rocks and boulders...which is perfect for the blue team home base. Each base will have
two landing stations with two stationary LAAG turrets to guard them. Also a garage with tanks and hogs. All
the chasms will be connected by bridges made from feeble glass. Thats pretty much the details in the terrain.
Vehicles:
I will be adding a variety of vehicles....but as usual at the cost of nothing. The mod is not much of a mod if some-
thing that is usually there is missing. I'll be adding a pelican with a gun which is controlled by the driver (Single
shot cannon with a bullet hose). I'll also be adding a special selection of banshee's. The first one is known as
the DMZ banshee...it is very fast banshee..with the power to destroy everything under it. But at a heavy price.
It is unguarded for a long period as it takes a decent amount of time to rejuvinate its ammo supply. The second
will be the escort banshee...with the single purpose of escorting dropships and guard them. Another different
thing bout the escort banshee's is that they are going to be destroyable. I found some glitches but will soon fix
that and if not I will simply take some power from it. And the third is the usual banshee with a little more turning
abilities to make banshee fights more interesting. I also have a few more things for ground assault vehicles.
There will be 5 sorts of hogs...including the normal hog. The first one is the covenant hog. Similar to a regular hog
but very effective for ground level gorilla combat and in my opinion better than a normal hog. Covenant stat-
ionary turrets are know for there strength of firepower yet there weakness of being sniped. I took that weak-
point from the turret. I put the static turret on the back of a hog and it will be a hovie hog. The second hog will
be the hog with the cannon similar to the one in Halo 2 e3 demo. It'll be a little slower as well as a little heavier
yet with the same manuevering ability as the normal hog. Perhaps the driver will have better control to his
and the extra control power will be usefull especially counting the fact that it'll be a hard terrain. The third and
final custom warthog will be a WAR HOG. Its equipped with many strong points as well as weak points. It'll be
a heavy armoured ground raid machine. It cannot be flipped over by a simple grenade or a rocket launcher. Its
gunner hold a cannon that is very similar to the tank cannon except it is a 5 shot cannon with a bullet hose as
usual. This will be the vehicle sets for the final bout. Also I will be adding a ATV which will be useful to many as the terrain is very harsh.
I tell u all right now I will be using some of Nitroxide's sounds for my battle rifle cause its gonna take me long enough already so I don't wanna waste more time on this. Well thanks & yeah thanks to that dude who made the SMG model..I'll also be using that...so someone say thanks to him on my behalf...thanks later guys.
Check out my site for more stuff!
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- Posts: 18
- Joined: Sun Mar 28, 2004 9:40 am
- Contact:
One more thing!!
I also forgot to mention that I'm also adding new weapon ideas as I run into them. Once this mod is released all the models and the other vehicles and all that will be available to the public so they can use them in their own mods. I also will reskin my additions and on top of that itself I will be adding some new weather patterns to it. I intend this mod to be my one and only mp mod. I will then work on my campaign mods...once I'm done with those two things I will make mods that new users want me to do but can't do themselves..and make walkthroughs so people can learn my tricks and tweaks and apply them in their own mods! Well later you guys..peace. 

Kick ASS, kill noobs, & love girls,
Congratulations!!
YOU ARE A MAN!!
Please visit the following for all music!!
www.freewebs.com/stefans-mods
Congratulations!!
YOU ARE A MAN!!
Please visit the following for all music!!
www.freewebs.com/stefans-mods
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- Posts: 18
- Joined: Sun Mar 28, 2004 9:40 am
- Contact:
OK
Oh yes indeed I was adding the laser rifle...I just didn't have it on the priority list. You are right the seninel beam would do the trick but thats just too unorignal. I mean if someone was to create a laser rifle its going to be too obvious..I'll think bout it later..thanks. Yeah its gonna take a while alright.
Kick ASS, kill noobs, & love girls,
Congratulations!!
YOU ARE A MAN!!
Please visit the following for all music!!
www.freewebs.com/stefans-mods
Congratulations!!
YOU ARE A MAN!!
Please visit the following for all music!!
www.freewebs.com/stefans-mods
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- Posts: 18
- Joined: Sun Mar 28, 2004 9:40 am
- Contact:
Certainly...
I'll be able to pull it off its just the fact that its gonna take a while....especially all the xmls and stuff you gotta manually edit and all before you even rebuild a map...well wish me luck & thanks later!!
Kick ASS, kill noobs, & love girls,
Congratulations!!
YOU ARE A MAN!!
Please visit the following for all music!!
www.freewebs.com/stefans-mods
Congratulations!!
YOU ARE A MAN!!
Please visit the following for all music!!
www.freewebs.com/stefans-mods
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- Posts: 18
- Joined: Sun Mar 28, 2004 9:40 am
- Contact:
I know..
I know that many are having a problem with that section...but I intend to pull it off either way. I'm gonna start working on the mod tommorow...I was just looking for public opinion that should I make the mod or not..thats all. Well thanks everyone..later peace.
Kick ASS, kill noobs, & love girls,
Congratulations!!
YOU ARE A MAN!!
Please visit the following for all music!!
www.freewebs.com/stefans-mods
Congratulations!!
YOU ARE A MAN!!
Please visit the following for all music!!
www.freewebs.com/stefans-mods
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- Posts: 18
- Joined: Sun Mar 28, 2004 9:40 am
- Contact:
Well....
Yeah well...the reason is they are immortal cause there are too many glitches in the bots modding. And I simply don't have that kind of time. Its like medal of honor how the nazis guard the omaha beach...but u can still take cover and then hop from place to place to get the reward that it has to offer...so I think its not rediculous.
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- Posts: 720
- Joined: Wed Feb 04, 2004 3:44 pm
DONT CANCEL!
Dude. If you wanted to fix the glitches in the bots it would delay the project by at least 6 months. You would have to edit literally thousands of XML documents and create new actor variancies for ever one of those charachters. If he had to do that it would take at least 3 months just for the bots. Like he said, he just doesnt have that kind of time.