Loading textures hmt mac .7.5

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alias117





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Loading textures hmt mac .7.5

Post by alias117 »

Well i have a problem.
I've been making new scopes for the pistol and when i made my skin i went to load the texture it said image being injected must be DXT1

how do i make it so the skin is injected successfully??? :?:
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DeadHamster




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Post by DeadHamster »

Make sure it's saved as a DXT1. I know there are DXT1, DXT2, and i think DXT3.
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Altimit01




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Post by Altimit01 »

If you use the inject button rather than the inject texture button, you won't be restricted to directX format images. Likewise, using extract (which only enables after you preview the image) instead of extract texture will allow you to extract it as a more reasonable format.

Also, aren't the scope things A8R8G8B8?
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Cryticfarm





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Post by Cryticfarm »

Ya I think they are too because of alpha channels... or are they in DDS too.
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Altimit01




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Post by Altimit01 »

DDS is just a container format anyways. Like AVI it isn't an encoding itself but a catch-all container, in this case for directX textures like the DXT/n and RGB encodings.
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Cryticfarm





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Post by Cryticfarm »

Yes, I knew that.
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