{MOD}Laser turret and Drivable Pelicans
{MOD}Laser turret and Drivable Pelicans
Man, I haven't posted in a while.
Well, this is my big mod. Drivable Pelicans are in sidewinder, put in by myself and made drivable in Eschaton. I was planning on putting in Wraiths as well, but they never took. The shade turret has been edited to make it remotely useful. It now acts like an automatic laser with a slow fire rate but a long duration. The rocket launcher has also been sped up to combat the pelican, which spawns in place of the three tall pines. There's one at each base and one in the middle, but for some reason they all respawn shorty at blue base once moved, so I'd recommend turning respawning off.
Enough with the talk, time for pictures!
In the Pelican
Firing the Laser
The pelican still makes an ugly sound when it hovers which I will try to fix in the future, but thanks to Crimson Wolf for reminding me to import the schi's for the jet and hover jets.
EDIT: Sound fixed
EDITx2: For some reason the poll died, I re-instituted it
EDITx3: No now it's screwed! BAH! Stupid poll!
Hope you like it!
Well, this is my big mod. Drivable Pelicans are in sidewinder, put in by myself and made drivable in Eschaton. I was planning on putting in Wraiths as well, but they never took. The shade turret has been edited to make it remotely useful. It now acts like an automatic laser with a slow fire rate but a long duration. The rocket launcher has also been sped up to combat the pelican, which spawns in place of the three tall pines. There's one at each base and one in the middle, but for some reason they all respawn shorty at blue base once moved, so I'd recommend turning respawning off.
Enough with the talk, time for pictures!
In the Pelican
Firing the Laser
The pelican still makes an ugly sound when it hovers which I will try to fix in the future, but thanks to Crimson Wolf for reminding me to import the schi's for the jet and hover jets.
EDIT: Sound fixed
EDITx2: For some reason the poll died, I re-instituted it
EDITx3: No now it's screwed! BAH! Stupid poll!
Hope you like it!
- Attachments
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- sidewinder.map.zip
- Download! Please rate!
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(EnigMoiD is me)
- shadowkhas
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- WarHampster
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Pretty fun!
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- Firefox101
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Pelicans are easy to make drivable! But the real thing that i think ive destroyed 30 maps with is makin a drivable Covie dropper thats not just a model changed pelican!and wraiths are easy to! Ive fixed metas for all vehi exept the c dropper !!!!!! If anyoe has that meta i want it!
BTw nice mod. love the lasers
BTw nice mod. love the lasers
- Firefox101
- Posts: 123
- Joined: Fri Feb 16, 2007 4:23 am
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Well, I've imported elite AI and used eschaton to turn them white. I'm thinking of creative ways for them to spawn that are marginally logical. I was thinking of them spawning by the turret in a pelican which would flip over, so I first make the itmc of the super shield spawn a pelican. That spawned a pelican, but it was already in hover mode, which was kind of odd. The elites were there but the pelican was upright. When I went into scnr and replaced the super shield in there with a pelican, the overshield disappeared but there was no pelican in its place. I also tried making the itmc of the plasma grenades spawn bipds, it worked but they didn't have AI. Considering that I'm on a mac, is there any way around this? If I had sparkedit I could just flip over a pelican in it, but no luck.
(EnigMoiD is me)
- Firefox101
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http://forums.halodev.org/index.php?showforum=12Firefox101 wrote:Well i guess well have to pray that maby altimit or one of those ultra programers convert it ! (sparkedit)
http://www.eschaton.softcor.net/comment ... ent.news.4
- Firefox101
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