Halo 2 Sound Tools

Utilities designed primarily for the xbox version of Halo 2.

useful?

yes
80
89%
no
10
11%
 
Total votes: 90

DarkMetal





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Post by DarkMetal »

Attachments
Halo2ST.rar
Working Version
(31.48 KiB) Downloaded 46 times
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Dissolution241





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Post by Dissolution241 »

stupid question, but where is the device manager located?
DarkMetal





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Post by DarkMetal »

Not a stupid question, but please don't ask here. Ask in Tech Support
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woofer999





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Post by woofer999 »

I try to open it and i get a message saying "this assembly was protected by a trial version of codeveil. get a license from codeveil.com" what does this mean? i really want to use this program, if you can't tell :cry:
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DemonicSandwich




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Post by DemonicSandwich »

woofer999 wrote:I try to open it and i get a message saying "this assembly was protected by a trial version of codeveil. get a license from codeveil.com" what does this mean? i really want to use this program, if you can't tell :cry:
You can still use the program, I get that message every other time I open the program but I just hit OK and it opens.
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woofer999





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Post by woofer999 »

After I click ok, I get a message:

the instruction at "0x66602810" referenced memory at "0x009e0b94". the memory could not be "read".

Click ok to terminate the program.

I don't know how to fix this :(
kasper





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help

Post by kasper »

save sounds like witch format with sony sound forge 8.0 ???
and i dont know how to use XBOX adpcm
SamD911





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Post by SamD911 »

This doesn't work at all. You need to fix this. Now.
OwnZ joO




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Post by OwnZ joO »

woofer999 wrote:After I click ok, I get a message:

the instruction at "0x66602810" referenced memory at "0x009e0b94". the memory could not be "read".

Click ok to terminate the program.

I don't know how to fix this :(
You have the .Net framework?
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LuxuriousMeat





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Post by LuxuriousMeat »

SamD911 wrote:This doesn't work at all. You need to fix this. Now.
No. He does not. You should feel lucky that he even decided to release this. And it does work.
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SnoopKatt





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Post by SnoopKatt »

Can you use this tool to make it so you can make a certain sound play when someone gets into a banshee on Coagulation?
OwnZ joO




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Post by OwnZ joO »

Yes, you could inject a custom sound of yours over the banshee sound, or even over another sound that's not used, and then swap the banshee enter sound to the custom injected sound.
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blackdiamond





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Post by blackdiamond »

is anyone ever going to make this compatable with vista? I really need to get needed sounds and good sounds into my game
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SnoopKatt





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Post by SnoopKatt »

Sweet, this is gonna be crazy :D
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foxfanatic23I7




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Post by foxfanatic23I7 »

blackdiamond wrote:is anyone ever going to make this compatable with vista? I really need to get needed sounds and good sounds into my game
It is possible, you need to install the xbox codecs. Find them at www.xboxscene.com
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ScottyGEE




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Post by ScottyGEE »

foxfanatic23I7 wrote:
blackdiamond wrote:is anyone ever going to make this compatable with vista? I really need to get needed sounds and good sounds into my game
It is possible, you need to install the xbox codecs. Find them at www.xboxscene.com
No...This application does not work in Vista. The codecs are fine, the app is not.
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Technically its only me animating though ;)
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foxfanatic23I7




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Post by foxfanatic23I7 »

Oes my bad then guys :oops:.
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SnoopKatt





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Post by SnoopKatt »

By the way, I'm looking through Coagulation with the file browser and I found the banshee audio files, but I don't know which one I should replace. What's the exact name of the sound that's made when you get into the banshee?
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blackdiamond





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Post by blackdiamond »

scotty, you still never told me how the heck to get the codec working in vista, unless you have the 32-bit edition of vista, please tell me! and yes, the application does not work in vista
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.

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SnoopKatt





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Post by SnoopKatt »

Kamatzu wrote:awesome app, but when I try to edit character voices, they extract fine, and I open them and they talk really fast, then I inject them and it says Im not 1337 and it will null the rest
I have the same problem, could someone please tell me exactly the format I needed to convert it to if I was editing something like "lost the lead"?
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