Those aren't high res bitmaps scottyScottyGEE wrote:That coag skin is awesome...Hi res brings out hi clarity
Halo Photography
- foxfanatic23I7
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- foxfanatic23I7
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- JacksonCougAr
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- foxfanatic23I7
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- JacksonCougAr
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Ugh >_> you;ll undertand what I mean.
Here: Bumpmaps so far I only got to work max of 512x512, so they have LESS detail than their hi-res bitmaps, which is no good because then you LOOSE detail... So to KEEP detail you need to MINIMIZE the amount of actual "Bumping"...
Oh and LMAO; each Hi-Res tag makes the map like a megabyte bigger >_> and 56 64x64 barely made it to a megabyte... perhaps I should start a Low-Res-Skinning trend, lol.
Here: Bumpmaps so far I only got to work max of 512x512, so they have LESS detail than their hi-res bitmaps, which is no good because then you LOOSE detail... So to KEEP detail you need to MINIMIZE the amount of actual "Bumping"...
Oh and LMAO; each Hi-Res tag makes the map like a megabyte bigger >_> and 56 64x64 barely made it to a megabyte... perhaps I should start a Low-Res-Skinning trend, lol.
- Sgt.Peppers
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- foxfanatic23I7
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I have worked on the wgit ent plugin,i am searching, i didn't finished the plugin, i have 90% of values named, there are a lot of bitmask for transitions effects which i am looking for and naming. I will release the mainmenu skin+plugi+tutorial soon.
I can change text color/font(which must be already in the game)
Displace texts,buttons,bitmaps
Change the button type, show or hide a number of buttons
Change transitions or effects.
Duplicate or add bitmaps or text.
But i cannot add new bitmap tags to mainmenu because it brakes the external bitmaps for MP maps which are referenced on mainmenu
so for makign this new UI i can only use the existing bitmap tags.
I can change text color/font(which must be already in the game)
Displace texts,buttons,bitmaps
Change the button type, show or hide a number of buttons
Change transitions or effects.
Duplicate or add bitmaps or text.
But i cannot add new bitmap tags to mainmenu because it brakes the external bitmaps for MP maps which are referenced on mainmenu
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Hawaiian Modder
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Thanks, about the blue philter no, i tried changing the philter color but it's complex.
It's the egor tag which make that effect, but it has a dependency which brings to a shader the shader to a stem and the stem to a spas, so here where you need to research to change the philter color, it's probably in the shad, but the shad plugin isn't yet complete.
I will do some research on it maybe.
It's the egor tag which make that effect, but it has a dependency which brings to a shader the shader to a stem and the stem to a spas, so here where you need to research to change the philter color, it's probably in the shad, but the shad plugin isn't yet complete.
I will do some research on it maybe.








