H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
- CrazyGruntModder
- Posts: 48
- Joined: Thu Sep 07, 2006 3:34 pm
Thanks a million man! It didnt work on dune, but after I nulled out the lsnd's, it worked fine on Beaver Creek. Everything's going good now. I'm glad someone finally helped me. You deserve green smilie!Spammy wrote:For 05a_deltaapproach\bsp_01, build into dune and make sure to null out the lsnds in the bsp. Worked for me.CrazyGruntModder wrote:Fro example I got the Spacestation bsp_2 to work, but I stayed in black screen on Deltaaproach bsp_01
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- JesseCuster
- Posts: 400
- Joined: Fri Apr 29, 2005 9:35 am
- Location: where the beer is the best. Team: Halo Gama
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- JesseCuster
- Posts: 400
- Joined: Fri Apr 29, 2005 9:35 am
- Location: where the beer is the best. Team: Halo Gama
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Ok, after useing really really fresh maps !!!!! , new coreupdate and jelles tut from vicis, i made a conversion that never worked for me before.
deltatowers bsp 03 ..its works perfect now.....
Thx a lot guys...
and by the way....my pc is not the best, but i did it under 30 minutes!!
AMD Athlon 2000 XP+ 1,68 Ghz 768 Mb Ram
deltatowers bsp 03 ..its works perfect now.....
Thx a lot guys...
and by the way....my pc is not the best, but i did it under 30 minutes!!
AMD Athlon 2000 XP+ 1,68 Ghz 768 Mb Ram
So I was making a serenity patch and in the middle of patching it had a bunch of errors, all involving 'Removing tags is not yet supported.' Now, I hit 'OK' for all of these errors and patching finished fine (after six minutes and twenty-two seconds) and everything, but I'm wondering if maybe my patch might end up messed up or not? Or will it just patch the original map (gemini) and add all the new tags for my new BSP and leave the old tags from gemini unlinked (and taking up valueable space)? Uh, just noticed this, but serenity also left a folder where my patch was called 'Textures' that had a bunch of .DDS files in it.
Also, my BSP compiled fine and everything and it works fine in Entity 1.6 (No broken idents/works in BSP viewer), but I heven't tested it on my Xbox yet. Is there anything important I should null (the lsnds?) before testing? Also, I've only changed a few objective/player spawns, nothing else.
Any answers would be 'super-helpful.' o_O
Also, my BSP compiled fine and everything and it works fine in Entity 1.6 (No broken idents/works in BSP viewer), but I heven't tested it on my Xbox yet. Is there anything important I should null (the lsnds?) before testing? Also, I've only changed a few objective/player spawns, nothing else.
Any answers would be 'super-helpful.' o_O
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
I converted my map, scenarios\solo\06a_sentinentalwalls\sentinentalhq_2 successfully into beaver creek but theres a bit of a problem. There is a single corrupt bitmap and I have no idea on how to find which bitmap it is exactly and if I did know I would have no idea on how to go about fixing it
Also from a far some bitmaps look like this
but when i zoom in they look like this
Any idea on how to fix this?
Also from a far some bitmaps look like this
but when i zoom in they look like this
Any idea on how to fix this?
- JesseCuster
- Posts: 400
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- Location: where the beer is the best. Team: Halo Gama
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- Shadow LAG
- Readers Club
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well i had a go at this using beaver creek and delta approach, everything went fine apparently(no errors) but it fails to load and every app except entity 1.4(havent tried other versions) tell me its not a halo 2 map
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- ninja modder
- Posts: 380
- Joined: Sat Sep 24, 2005 2:41 pm
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- Posts: 159
- Joined: Fri Sep 23, 2005 11:46 am
Ah, so much better.
It doesn't take me five minutes to open up a map and it extracted the sbsp in 2 minutes, compared to the five hours with no results.
Except now I have the rebuilder just sitting for hours. It got caught on the sound_mix...
It doesn't take me five minutes to open up a map and it extracted the sbsp in 2 minutes, compared to the five hours with no results.
Except now I have the rebuilder just sitting for hours. It got caught on the sound_mix...
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1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
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- Posts: 226
- Joined: Wed Mar 10, 2004 10:37 am
I'm a little confused by the mixed feedback on these forums. Also responses, like i get this error and no explanation of the map you are converting doesn't help me either.
1. Check settings in H2G and H2Core and make sure your tag paths are the same and the map paths are the same.
2. Go get the newest version on vicis. I just released an update.
3. Try moving the new halomap.dll into the h2g directory.
4. PM me with your aim name and a detailed explanation with map names and steps taken.
1. Check settings in H2G and H2Core and make sure your tag paths are the same and the map paths are the same.
2. Go get the newest version on vicis. I just released an update.
3. Try moving the new halomap.dll into the h2g directory.
4. PM me with your aim name and a detailed explanation with map names and steps taken.
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- Posts: 226
- Joined: Wed Mar 10, 2004 10:37 am