lol huh?Vegito619 wrote:Cool like you.Ephrum wrote:Nice Ben, I just looked at my cigarette and the filter looks real good... it's a little short, but the texture on it looks great. The lines on the white part need to be much more 'faded' thoBut it looks good
3dsmax Rendering Support Topic
Because I smoke? Umm... I don't think that makes me cool, I think it makes me stupid, but oh well, life's short... I made reference to my own cigarette... because when I saw his, and the comments on the way the filter texture was, I honestly didn't really know (never spent too much time analysing my cigarettes...) So I looked and made a comment based on my observation... *shrug* If that makes me 'cool' then yay for me...Vegito619 wrote:You're cool, as your previous post depicts.
Yes, that is the gist of the situation.Ephrum wrote:Because I smoke? Umm... I don't think that makes me cool, I think it makes me stupid, but oh well, life's short... I made reference to my own cigarette... because when I saw his, and the comments on the way the filter texture was, I honestly didn't really know (never spent too much time analysing my cigarettes...) So I looked and made a comment based on my observation... *shrug* If that makes me 'cool' then yay for me...Vegito619 wrote:You're cool, as your previous post depicts.
Off-topic much? Ben you definitely need to tone down the ridges on the cigarette, and i don't really like how thin and straight it is at the tip of the unfiltered edge. Cigarette papers aren't that thin.
Last edited by Jordan on Sat Feb 10, 2007 7:48 am, edited 1 time in total.
Hey guys been workin for a few days on materials thanks to some help from Ephrum and this is what i got so far

But you guys have anyidea how to increase the reflectivity of the visor im using a raytrace right now, currently the pose is just a test of materials and lighting so i know its not 100% correct. So what do you guys think?

But you guys have anyidea how to increase the reflectivity of the visor im using a raytrace right now, currently the pose is just a test of materials and lighting so i know its not 100% correct. So what do you guys think?
IMO much better as far as I can tell... but if you want materials help you should post your renders without any special lighting
Hit me up on AIM as far as the reflection stuff goes... and I can help you out more... but deeefinatly looking better then before (especially the one you showed me with the inverted bump hahaha)
*edit*... on second look... lol... the visor's bump still looks backwards/inverted...
*edit*... on second look... lol... the visor's bump still looks backwards/inverted...
- trepdimeflou
- Posts: 727
- Joined: Sat Dec 25, 2004 12:50 pm
|
|
|
|
|
|
|
|
|
-
iFantasmic
- Posts: 6
- Joined: Mon Feb 12, 2007 5:15 pm
I need help with creating a visor for my master chief. I used a tutorial provided on this site but cannot change the color of the Master Chief with that tutorial. I found a bitmap that can be applied to the Master Chief to give him everything he needs (texture, lighting, etc) but there is no visor. It's just black. Could I have help in recreating this?
-
iFantasmic
- Posts: 6
- Joined: Mon Feb 12, 2007 5:15 pm
http://forums.yayap.com/viewtopic.php?t=20
you use reflect/refract in the material editor. like, instead of choosing bitmap, scroll down and find reflect/refract.
you use reflect/refract in the material editor. like, instead of choosing bitmap, scroll down and find reflect/refract.

=[
-
iFantasmic
- Posts: 6
- Joined: Mon Feb 12, 2007 5:15 pm





