machs on gemini
- newbymodder
- Posts: 1475
- Joined: Fri Nov 24, 2006 4:43 pm
- Location: San Angelo, Tejas
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machs on gemini
ya how do you get rid of them the doors and the lil pad and the grav lift all appear so how do i get these to dissapear its on a bsp conversion
- foxfanatic23I7
- Posts: 1343
- Joined: Mon Jul 24, 2006 1:38 pm
- Location: Canada bishes
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Ok, the dorrs, are machs, and the lilypads are scenery, so we have to null them. To do this, go to the scnr of gemini, and then find the machine pallete, and the obstacle pallete, as well as the scenery pallete. When you find these, null everyitng inside of these and then none of the stuff will appear.
You could get rid of those machines and scenery but you could also use them for other extra's in your map. You could save chunks by utilizing them. Say you want a new piece of scenery in your map... You could just swap the lillypads with another piece of scenery you injected. That way you use the lillpads chunks instead of using more space to do the same job. Works the same with machines but I was just using that as an example.

- newbymodder
- Posts: 1475
- Joined: Fri Nov 24, 2006 4:43 pm
- Location: San Angelo, Tejas
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