Entity Problems
- Twinreaper
- Posts: 77
- Joined: Tue Jun 07, 2005 7:13 pm
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Entity Problems
I'm trying to put the bsp from earthcity1 in waterworks. The building of the map goes fine, but when I try to use the bsp viewer, my computer just restarts. The new map size is only 69mb. Can someone help me with this. Also, I am using the latest version of entity as well as the latest plug-ins from 12/7.
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- Posts: 2032
- Joined: Tue May 17, 2005 6:34 pm
- Location: T E X A S
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- Twinreaper
- Posts: 77
- Joined: Tue Jun 07, 2005 7:13 pm
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- Twinreaper
- Posts: 77
- Joined: Tue Jun 07, 2005 7:13 pm
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- Twinreaper
- Posts: 77
- Joined: Tue Jun 07, 2005 7:13 pm
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I ran into another little snag that has me baffled! After I got the map to open in BSP viewer, the program runs like molasses, I have virtual mem set to 4gig...and it won't let me move any spawn points. (they all r like a mile away from where they need to be!) And to make matters worse, I can't seem to find a way to figure out where the spawn points need to be moved to according to X Y Z cords, I figured manually telling which cords they need to be moved to would be easier. Any help would be appriciated.
Oh yeah, sorry for being a pain in the ass noob, but us old folks have trouble learning new things!
Oh yeah, sorry for being a pain in the ass noob, but us old folks have trouble learning new things!
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
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Chill, we all start some where. Moving things in the BSP veiwer is simple, simply left click the item and a red box appears around the item, you then use the arrow keys to move the item.Twinreaper wrote:Oh yeah, sorry for being a pain in the *** noob, but us old folks have trouble learning new things!
As for the slowness, your virtual memory is high so it means you can load alot of graphical stuff but its speed is determined buy how fast your graphics can load the 3d stuff.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Manually editing the coordinates, as long as you know where exactly you want, can be a very good tool. Although IMO you can't go wrong with visually seeing where the spawn point will be.Twinreaper wrote:I ran into another little snag that has me baffled! After I got the map to open in BSP viewer, the program runs like molasses, I have virtual mem set to 4gig...and it won't let me move any spawn points. (they all r like a mile away from where they need to be!) And to make matters worse, I can't seem to find a way to figure out where the spawn points need to be moved to according to X Y Z cords, I figured manually telling which cords they need to be moved to would be easier. Any help would be appriciated.
Oh yeah, sorry for being a pain in the *** noob, but us old folks have trouble learning new things!

- Twinreaper
- Posts: 77
- Joined: Tue Jun 07, 2005 7:13 pm
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