help with fixing spawns in a BSP

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LiLj438





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Joined: Mon Jul 31, 2006 10:25 am
Location: Florida

help with fixing spawns in a BSP

Post by LiLj438 »

ok after u inject a bsp into a map (like lets say containment into gemini) is there an easier way to put all of the original spawns from containment into the map w/o having to move them all manually in the BSP viewer.?
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StalkingGrunt911




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Post by StalkingGrunt911 »

Yes.
Open up Gemini and Containment in Entity.
Then go to the [scnr] tag of Containment.
Right click where the refleixives are and choose Clone Chunk.
In the Chunk Cloner find the Player Spawns reflexive.
Click on it and at the top right click Copy To Clipboard.
Now go to the [scnr] tag of Gemini.
Do the same as the above to get to the chunk cloner.
Now find the Player Spawns reflexive.
This time instead of clicking Copy To Clipboard click the box under it labelled Overwrite Selected Reflex/Chunk.
Once the box refreshes at the bottom click Add Meta To Map.
Now the Player Spawns are fix :)
LiLj438





Posts: 21
Joined: Mon Jul 31, 2006 10:25 am
Location: Florida

Post by LiLj438 »

hey stalking thanx alot man and nice tut!!
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