I'm not exactly sure how to null a BSP's collision, just its shaders. If I send you a patch for my map, can you please null the collision and send it back to me? (This is directed towards anyone)
I'll give you credit for helping with the mod.
AIM- shiska213
MSN- [email protected]
SBSP Null Collision Help
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Its really easy to do, you just have to null all the sharers, which you can do by highlighting all of them in ADI and null and then you have to null the collision by extracting the collision with entity and flattening it in a modeling program, by the way this should be in H2 modding, not here.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth