And Battery, you seem to be clogging up the picture section with 'ideas' more than pictures... slow down on the idea front and actually get something done.
Halo Photography
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Hawaiian Modder
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- Location: In a cave smokin up with tupac and big foot.
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Although you hate them iGeo, I think there amazing. Here's some I just recently took.
http://img361.imageshack.us/img361/3667 ... werpt5.jpg
http://img361.imageshack.us/img361/1538 ... idezh6.jpg
http://img361.imageshack.us/img361/7249 ... drlye9.jpg
http://img361.imageshack.us/img361/3511 ... werbq4.jpg
And the one that people seem to like the most.

If anyone has any requests, IM me.
http://img361.imageshack.us/img361/3667 ... werpt5.jpg
http://img361.imageshack.us/img361/1538 ... idezh6.jpg
http://img361.imageshack.us/img361/7249 ... drlye9.jpg
http://img361.imageshack.us/img361/3511 ... werbq4.jpg
And the one that people seem to like the most.

If anyone has any requests, IM me.
Request, try it with campagin.
and for the hell of it I wonder how SP_shared would look with it.
Also for that last pic, take away the stationary shield. The little bar totally messes up the whole pic.
and for the hell of it I wonder how SP_shared would look with it.
Also for that last pic, take away the stationary shield. The little bar totally messes up the whole pic.
Last edited by Dojorkan on Tue Nov 07, 2006 3:08 pm, edited 1 time in total.
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Hawaiian Modder
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- JesseCuster
- Posts: 400
- Joined: Fri Apr 29, 2005 9:35 am
- Location: where the beer is the best. Team: Halo Gama
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Hawaiian Modder
- Posts: 2154
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Heres A 5 Minute tut.
If your working on a map that has scripts in it already and you don't need one of the scripts then use the tut.
Step 1: Open your map in SoL's Script Tools.
Step 2: Find the script you want to overwrite.
Step 3: Double click it.
Step 4: Copy and paste my code into the textbox then hit compile. Your should get no errors.
Here's the code for my script.
That will make it work on startup.
You can mess with the flout on the end of the last two lines.
Now on startup your map will have it on. You don't need yelo to work this.
If your working on a map that has scripts in it already and you don't need one of the scripts then use the tut.
Step 1: Open your map in SoL's Script Tools.
Step 2: Find the script you want to overwrite.
Step 3: Double click it.
Step 4: Copy and paste my code into the textbox then hit compile. Your should get no errors.
Here's the code for my script.
Code: Select all
(script startup lighting
(begin
(cinematic_start)
(cinematic_screen_effect_start True)
(cinematic_lighting_set_primary_light 120 248 0.343087 0.302234 0.270588)
(cinematic_lighting_set_secondary_light 120 50 0.0784314 0.0745098 0.0901961)
(cinematic_lighting_set_ambient_light 0.0807903 0.0608304 0.0509804)
(object_uses_cinematic_lighting player0 True)
(object_uses_cinematic_lighting player1 True)
(object_uses_cinematic_lighting player2 True)
(object_uses_cinematic_lighting player3 True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.1)
(rasterizer_bloom_override_brightness 0.6)
)
)You can mess with the flout on the end of the last two lines.
Now on startup your map will have it on. You don't need yelo to work this.
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Hawaiian Modder
- Posts: 2154
- Joined: Sat Nov 26, 2005 7:17 pm
- Location: In a cave smokin up with tupac and big foot.
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Hawaiian Modder
- Posts: 2154
- Joined: Sat Nov 26, 2005 7:17 pm
- Location: In a cave smokin up with tupac and big foot.
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Lol =p. Or we can model some meshes and all... And skin them, and remake DDR so it lights up when you step on it!ScottyGEE wrote:Detox, I fall off the edge enough on lockout...Don't make it more
Well at least look like I could...I'd stick to one corner with a shotgun...("Its a legitimate strategy!")

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Hawaiian Modder
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Well I did some tests and messed with the values and I got a few outcomes. Tell me what you think.
Original(One shown above):

Treshold .1, Brightness .5

Treshold .2, Brightness .5

Treshold .2, Brightness .6

Treshold .3, Brightness .5

I think that .3, .5 is the best. It has least amount of blur and more drastic colors.
Original(One shown above):

Treshold .1, Brightness .5

Treshold .2, Brightness .5

Treshold .2, Brightness .6

Treshold .3, Brightness .5

I think that .3, .5 is the best. It has least amount of blur and more drastic colors.








