odst problems in mp

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halo0001





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odst problems in mp

Post by halo0001 »

hey i was using the odst in mp and i was trying to do it for the elite everything worked and every offset and every thing was there, but when i tested it then this is wut happend...

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PLZ HELP :D :D
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Post by -DeToX- »

Thats not an ODST.
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halo0001





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Post by halo0001 »

i no thats part of my problem :?
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Post by Trout »

Permutations mb?
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Post by PyroBlizzard »

Yeh that happens all the time with the elite. I never bothered learning how to fix it. My advice is copy everything from the mc's information in a meta editor. and paste it over all the right spots for an elite in the meta editor.

It might work
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Post by KillOnSight213 »

Did you get the marine tag from delta approach? It has to be on that map, or else its a regular marine.
Also, did you set Chunk 5, under variation to default? If you didn't, then the marines come out differently, and in random combinations.
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Post by Geo »

-DeToX- wrote:Thats not an ODST.
lmao

Yeah, you need the hlmt of the marine from 05a_Deltaapproach.map and you need to set the permutations and stuff in the relevant chunks.
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Post by KillOnSight213 »

Yeah, transfer the [hlmt] for the marine from 05a_Deltaapproach.map.
Then, swap the elite or mc hlmt for the marine.
Then, go to the marine hlmt tag, and go into the meta editor.
Under Variation, select Chunk 5 and switch it from odst_cky to Default.
Of course, you need to null out or swap the UDLG tags to the masterchief.
Also, under Offset 144, change it to a [udlg] tag and to the masterchief.
Then again, you need to set the health, shields, and shaders, but those are in other tutorials.
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Post by turk645 »

since you just did an hlmt swap of the elite you have to fix the hand markers in the bipd tag. In the bipd tag there are two string ids a right_hand_elite and a left_hand_elite. Just get rid of the elite part and it should fix the hands.
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