This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
Enlighten3d-one wrote:this is awesome...
too bad you're too stupid to make it a .obj so it can be injected
well, ur too stupid to convert it to .obj format. you apparently weren't smart enough to realize that .obj format messes up when you zip it or rar it. jsk was smart enough to do that, you could actually learn something from jsk.
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Enlighten3d-one wrote:this is awesome...
too bad you're too stupid to make it a .obj so it can be injected
well, ur too stupid to convert it to .obj format. you apparently weren't smart enough to realize that .obj format messes up when you zip it or rar it. jsk was smart enough to do that, you could actually learn something from jsk.
I dont have anything to convert it with, i have no 3d modeling programs. Lots of models in Tags and Resources are .objs and they arent messed up
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
Enlighten3d-one wrote:this is awesome...
too bad you're too stupid to make it a .obj so it can be injected
well, ur too stupid to convert it to .obj format. you apparently weren't smart enough to realize that .obj format messes up when you zip it or rar it. jsk was smart enough to do that, you could actually learn something from jsk.
umm it doesnt mess up in obj format. ive downloaded plenty of models that were rared as an obj and they came out just fine.
I have a mac so I use .zip nor rar. Also I'll get to the model tomorrow. Don't feel like doing da process. And 1337muslim to answer your question you can't inject this model on a pc because it don't gots da same vert and ind offset numbers to it wont really work.. Only people with macs can do it like me. And some people with macs still complain about it.
EDIT: Technically you can but you'd need CE I think and it's something I don't know so I can't really help you.
well heres a converted and sized down file. it an obj and i positioned it to be used as the br. its kodiak's of course but i did this for enlightened, hope u dont mind kodiak.
dont mind at all that u resized it rain. just as long as i get the credit for it. thx for the map jsk, but there is one problem. it wont work in halo. see if there is another step involved, while i see if the problem is on my end. thanx again.
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looks pretty nice. i like that crosshair a lot, it looks good with the rifle. maybe that can be used in the tag for it. anyway, i am now trying to model an m4 rifle off of the m16. u know, take the body, trim it down, remove grenade launcher. that way m4 can be used in place of pistol.
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xlRainlx wrote:well heres a converted and sized down file. it an obj and i positioned it to be used as the br. its kodiak's of course but i did this for enlightened, hope u dont mind kodiak.
thanks rain this is going in some h2 mods ill give credit Kodiak awesome model
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
ya sure u can use it as long as u give me credit. and i need to see how it plays in the mod, just so i know it does work. also, i would suggest using this in ce cuz then you can add markers so master chief can hold it right.
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you cant use this in pc unless you get a mac user to inject it and convert it to pc. Halo CE, on the other hand, you will have to animate it, rig it, add markers, and tag it. If someone could tag it, i could put this in a mod very easily.
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im not sure how to convert it. but my friend has a mac and he said that he thinks there is a program to convert it. i guess u could just google it. i know almost nothing about macs.
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