Gravity w/ respect to jumping

Technical Chatter here.
Post Reply
User avatar
EchoRanger449




Articulatist 250

Posts: 463
Joined: Thu Aug 10, 2006 2:44 pm
Location: It was all fun
Contact:

Gravity w/ respect to jumping

Post by EchoRanger449 »

I'm trying to make an enhanced matrix mod (I know its one of the most overused themes) and I am trying to make the MP biped jump and (more importantly) fall at ridiculously high speeds (to give you that somewhat matrix feeling).

Anyone know how to do this?
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

Post by Zone 117 »

Would increasing the biped weight do anything? Idk.
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
User avatar
EchoRanger449




Articulatist 250

Posts: 463
Joined: Thu Aug 10, 2006 2:44 pm
Location: It was all fun
Contact:

hmm

Post by EchoRanger449 »

I'm sure it would but, I wouldn't know how to do even THAT
User avatar
JunkfoodMan





Posts: 1061
Joined: Fri Jan 27, 2006 10:18 am
Location: London, Englandia

Post by JunkfoodMan »

On the bipd plugin theres a Biped Weight thing.
but that doesn't do anything to the Falling speed, Only the Amount of Control, and the weight. (so if you jump and land on a warthog, with 4000 Set for Biped weight, it will make the hog explode)
So only with scripting can you Achieve a faster falling (more gravity).
Image
wat
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

but that would stop you from jumping as high :?
Image
Not Removing This
User avatar
EchoRanger449




Articulatist 250

Posts: 463
Joined: Thu Aug 10, 2006 2:44 pm
Location: It was all fun
Contact:

Post by EchoRanger449 »

Darn! Why is it that many times the most basic physics are left out?
Oh well, thanks for the reply, I know where my journey ends now.
User avatar
Munsie




Blacksmith

Posts: 1485
Joined: Mon Aug 29, 2005 11:07 am
Location: Canada

Post by Munsie »

The journey doesn't end.

Increase your gravity by x2/3 and then increase your jump height by x2/3.

Voila. Matrix.

~Munsie
User avatar
EchoRanger449




Articulatist 250

Posts: 463
Joined: Thu Aug 10, 2006 2:44 pm
Location: It was all fun
Contact:

um...

Post by EchoRanger449 »

But I still don't know how to increase gravity! Thanks for the feedback though ;)

I think what I need is someone who knows the hex code section for it
Post Reply