[mod] Battle of Blood Gulch beta (ai) by, SnakeJKnight

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Battery





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Post by Battery »

lol so does anyone
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Aumaan Anubis




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Post by Aumaan Anubis »

i thought that we had respawning figured out by using script.
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

Awesome Mod! You have my download. :wink:
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stewygriffen6666





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Post by stewygriffen6666 »

can you like make a video of it please
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

stewygriffen6666 wrote:can you like make a video of it please

I would also very much appreciate that.
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snakejknight




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Post by snakejknight »

maybe tonight... if not then tues
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Post by stewygriffen6666 »

awww man. i have some many ai modds i dont no which won i want to play now...
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Post by Battery »

play one then the other than the other than the other
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Post by stewygriffen6666 »

im to lazy to do that lol
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Post by Battery »

thats prolly what youll end up doing anyway :lol:

i know what tag you used!!!
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DoorM4n
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Post by DoorM4n »

HOLY MOTHER OF GOD.

knight=uberl337modh4xer!$?!%

\\ :P

do lockout, elites vs mc, and make be the best 4v4 team ever!
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stewygriffen6666





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Post by stewygriffen6666 »

yeah that would be cool i havent seen any small ai modded maps maybe you should make 1. can lol make hunters and grunts vs Mc and marines that would be the shizznits
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Post by Battery »

and the marines on your team!!!

well anyway. i did figure out what was laging it so much. i went in and nulled out the banshees... and it is sooo much better. of course theres a minotr lag issue, but thats because you cant get them to respawn so you made 1337 of em :lol:.

edit: i did beat the shiznet out of my freind in ctf with this... thank you :lol:, even tho hes not even close to as good as me i was having lots of fun killing him over and over again... i put ouer weapons to plasma pistol.

you know what would be great. when we really advance through ai make them respawn of course. be just as good as a human, and make them compatible with ctf, assault, king of the hill, territories, and team slayer :shock:, when we make them on speacialized teams and everything.

get them to randomely run up to a warthog or something and get in, and stop for more ai soldiers, and go for the flag :shock:, thats when i will have a big ai party :lol:, but i dont know if we will try to advance that far with ai... :cry:, thats the sad part....


wow such a big post
Last edited by Battery on Sun Sep 24, 2006 3:33 pm, edited 1 time in total.
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Agent ME




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Post by Agent ME »

Respawning would require a script if I'm right, and there's no compiler that supports AI squads yet (Shalted's doesn't work).
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snakejknight




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Post by snakejknight »

ok, i didn't spawn a crapload, i just use d a startup scrip that spawns as many as the map can hande then stops... i was doing some work with a continiouse scrip, but i can't limit the amount it spawns... also i can't specify a specific squad it only does the 2nd one idk y. but that is the reasont the 2nd one has 20 char... h/2 grunt 1/2 marines... but unfortunatly they are on the same team


the copiloer seems to work for me i just don't know enough abuot writing scripts
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Post by stewygriffen6666 »

ummm english please. sry i havent gotten to learn all this stuff.
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Agent ME




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Post by Agent ME »

snakejknight wrote:ok, i didn't spawn a crapload, i just use d a startup scrip that spawns as many as the map can hande then stops... i was doing some work with a continiouse scrip, but i can't limit the amount it spawns... also i can't specify a specific squad it only does the 2nd one idk y. but that is the reasont the 2nd one has 20 char... h/2 grunt 1/2 marines... but unfortunatly they are on the same team


the copiloer seems to work for me i just don't know enough abuot writing scripts
If there are characters in the same squad, then they're going to be on the same team. Put them in different squads if you want them to be in different teams.

And I meant the compiler won't support it correctly if you put an AI squad name in code.
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Post by Enlighten3d-one »

:o if youre on theire team and u get n the hog you can drive up to them and they will get in
i have a vid for u
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
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snakejknight




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Post by snakejknight »

Agent ME wrote:
snakejknight wrote:ok, i didn't spawn a crapload, i just use d a startup scrip that spawns as many as the map can hande then stops... i was doing some work with a continiouse scrip, but i can't limit the amount it spawns... also i can't specify a specific squad it only does the 2nd one idk y. but that is the reasont the 2nd one has 20 char... h/2 grunt 1/2 marines... but unfortunatly they are on the same team


the copiloer seems to work for me i just don't know enough abuot writing scripts
If there are characters in the same squad, then they're going to be on the same team. Put them in different squads if you want them to be in different teams.

And I meant the compiler won't support it correctly if you put an AI squad name in code.
yea i know, but inorder for the spawner to spawn them they have to be in the same squad i released an original to show how the ai would look if it worked right... thats nice to know about the squad names though, thnx

lol looking back at my post, i don't think even i would have been able to decifer it. i spelled like every word wrong
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Post by Battery »

and my post isnt possible so dont refer to it :lol:
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