[mod] Battle of Blood Gulch beta (ai) by, SnakeJKnight
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and the marines on your team!!!
well anyway. i did figure out what was laging it so much. i went in and nulled out the banshees... and it is sooo much better. of course theres a minotr lag issue, but thats because you cant get them to respawn so you made 1337 of em
.
edit: i did beat the shiznet out of my freind in ctf with this... thank you
, even tho hes not even close to as good as me i was having lots of fun killing him over and over again... i put ouer weapons to plasma pistol.
you know what would be great. when we really advance through ai make them respawn of course. be just as good as a human, and make them compatible with ctf, assault, king of the hill, territories, and team slayer
, when we make them on speacialized teams and everything.
get them to randomely run up to a warthog or something and get in, and stop for more ai soldiers, and go for the flag
, thats when i will have a big ai party
, but i dont know if we will try to advance that far with ai...
, thats the sad part....
wow such a big post
well anyway. i did figure out what was laging it so much. i went in and nulled out the banshees... and it is sooo much better. of course theres a minotr lag issue, but thats because you cant get them to respawn so you made 1337 of em

edit: i did beat the shiznet out of my freind in ctf with this... thank you

you know what would be great. when we really advance through ai make them respawn of course. be just as good as a human, and make them compatible with ctf, assault, king of the hill, territories, and team slayer

get them to randomely run up to a warthog or something and get in, and stop for more ai soldiers, and go for the flag



wow such a big post
Last edited by Battery on Sun Sep 24, 2006 3:33 pm, edited 1 time in total.

- snakejknight
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ok, i didn't spawn a crapload, i just use d a startup scrip that spawns as many as the map can hande then stops... i was doing some work with a continiouse scrip, but i can't limit the amount it spawns... also i can't specify a specific squad it only does the 2nd one idk y. but that is the reasont the 2nd one has 20 char... h/2 grunt 1/2 marines... but unfortunatly they are on the same team
the copiloer seems to work for me i just don't know enough abuot writing scripts
the copiloer seems to work for me i just don't know enough abuot writing scripts
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If there are characters in the same squad, then they're going to be on the same team. Put them in different squads if you want them to be in different teams.snakejknight wrote:ok, i didn't spawn a crapload, i just use d a startup scrip that spawns as many as the map can hande then stops... i was doing some work with a continiouse scrip, but i can't limit the amount it spawns... also i can't specify a specific squad it only does the 2nd one idk y. but that is the reasont the 2nd one has 20 char... h/2 grunt 1/2 marines... but unfortunatly they are on the same team
the copiloer seems to work for me i just don't know enough abuot writing scripts
And I meant the compiler won't support it correctly if you put an AI squad name in code.
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yea i know, but inorder for the spawner to spawn them they have to be in the same squad i released an original to show how the ai would look if it worked right... thats nice to know about the squad names though, thnxAgent ME wrote:If there are characters in the same squad, then they're going to be on the same team. Put them in different squads if you want them to be in different teams.snakejknight wrote:ok, i didn't spawn a crapload, i just use d a startup scrip that spawns as many as the map can hande then stops... i was doing some work with a continiouse scrip, but i can't limit the amount it spawns... also i can't specify a specific squad it only does the 2nd one idk y. but that is the reasont the 2nd one has 20 char... h/2 grunt 1/2 marines... but unfortunatly they are on the same team
the copiloer seems to work for me i just don't know enough abuot writing scripts
And I meant the compiler won't support it correctly if you put an AI squad name in code.
lol looking back at my post, i don't think even i would have been able to decifer it. i spelled like every word wrong