change weapons model

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RadisH





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change weapons model

Post by RadisH »

hola
im try to change the rocket model with ghost model. the 3rd person model is ok, but the fp_rocket_launcher.mode not work, have try some method but the fp model disappear
Cosmos





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Post by Cosmos »

Im sorry but are you trying to make a ghost have a rocket launcher? Try HTM v3.5 its usully straight forward. Im not sure but maybe you could copy the item code, and paste it into the ghost window.
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Post by RadisH »

not have undertand what you mean, im want ghost model over weapon FP rocket launcher. HTM not work on halo 2 map
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Post by angry man »

so u want to hold the ghost in your hands? your crazy!
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Post by Cosmos »

You could try pasting the vehicle code over the item code.
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Post by a mammoth »

Cosmos, you don't know what you're talking about, plus your avatar is too big, read the rules.
Well, you could null the shaders of the fp rocket model, clone a marker chunk, move it to the centerish place, then refrence the marker to the ghost, at least that is what I would try. I'm not good with markers and crap so you would have to look up a tutorial to get the gist of how to do it.
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Post by Cosmos »

its not big....
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turk645




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Post by turk645 »

the FP model wont change because of the jmad. the bone references dont match up with the ghost so it wont show up. the only option would be to remodel the RL or to try to rereference them and that is a pain in the ass.
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Post by n64nerd »

how about switching the hlmt? I know this works, but the model will be in the wrong place. I am not sure where you would change the place, but I believe it is in the marker tag of the character, like masterchief_mp.mode.

don't use words like centerish, they don't translate well, and definitely won't in a translator.
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Post by turk645 »

he said he got the third person to work, but the first person isnt a hlmt, it is only a model and a jmad dependacy.
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Post by a mammoth »

Couldn't you spawn it through a maker like I said earlier?
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Post by RadisH »

tnx im try
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Post by a mammoth »

Cosmos wrote:its not big....
No it is to big, read the rules.
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