Soon, young one, soon...............}{@drNo wrote:well is he done yet?
AOTCR CONVERSION
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				sharkface217
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				Deadly_Shadow
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ICEFIRE wrote:mmm converting a level is hard.... And I have no clue how to do it.
ICEFIRE wrote:You would have to do alot of BSP saveing in SE.
Yes. You are correct. No idea how to do it.ICEFIRE wrote:Because that is one way to get it into .obj files
You would have to do a lot of bsp saving in SE. lol. Yea right. U r WAY off. You don't even need a single obj file, se, or even editing of the obj bsp
Because that's the only way to get into objs. Well.. Pretty much. You could make a prog that does it. But it doesn't even matter since you don't have to
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				sharkface217
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Ahhh, which means that nobody know what you are talking about and that we should stop posting............Deadly_Shadow wrote:ICEFIRE wrote:mmm converting a level is hard.... And I have no clue how to do it.ICEFIRE wrote:You would have to do alot of BSP saveing in SE.Yes. You are correct. No idea how to do it.ICEFIRE wrote:Because that is one way to get it into .obj files
You would have to do a lot of bsp saving in SE. lol. Yea right. U r WAY off. You don't even need a single obj file, se, or even editing of the obj bsp
Because that's the only way to get into objs. Well.. Pretty much. You could make a prog that does it. But it doesn't even matter since you don't have to
By the way, Deadly_Shadow, the link to ur site is screwed up.
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				Deadly_Shadow
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				TsukasaZero
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ha- really? must make for some fun mapsTsukasaZero wrote:I know the easy way to convert levels. To other games that is.
Like for ut2k3 and 2k4, just export the .OBJ of the BSP and import it as a static mesh. Add spawns. Ta fucking da.
-ot- woot! 1900th post...
This post printed on 100% recycled electrons.
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				TsukasaZero
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				HoboRockAssassin
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