No you don't need the first begin tags, but you need the ones within a script... and all this time.. I worked crazy mad on my script, well I did get all the problems sorted out.Shalted wrote:You don't need begin tags... And AI commands aren't supported, I never really saw the need to add them...
Halo 2: Project .:AI:.-ZONES- (In progress)
The flood uses those numbers...VSG19902 wrote:Actually they work if you change there name to a number (ex. e1_mars_johnson to 0000)![]()
and slayer, that was my script
And I couldn't tell if you were joking or thinking I was actually refering to your script...
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Hawaiian Modder
- Posts: 2154
- Joined: Sat Nov 26, 2005 7:17 pm
- Location: In a cave smokin up with tupac and big foot.
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my script isn't working on spawning the AI Heres the scripts.
It successfully compiles but doesn't work.
Code: Select all
(script startup place_ai
(begin
(begin
(ai_place 0)
(ai_place 1)
(ai_place 2)
(ai_place 3)
(sleep_until (and (<= (ai_living_count 0) 0) (<= (ai_living_count 1) 0) (<= (ai_living_count 2) 0) (<= (ai_living_count 3) 0)))
(ai_place 4)
(ai_place 5)
(sleep 1800)
(ai_place 6)
(ai_place 7)
(ai_place 8)
(ai_place 9)
(ai_place 10)
(ai_place 11)
)
))- Shadow LAG
- Readers Club
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heres another "did you know" tip. Open up cannon launcher and go to special editors, there you will find an AI editor. If you have the proper AI data injected then the program will read it (which is helpful incase you missed something). It also has some pretty niffty features in there not limited to what weapons it has through a dropdown box and what vehicle if any you would like him to spawn in
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Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
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Hawaiian Modder
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- Trulife8342
- Posts: 2403
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- Location: Miami, FL -- Name: Mauro Garcia
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Remove the first begin lol.Hawaiian Modder wrote:my script isn't working on spawning the AI Heres the scripts.
Code: Select all
(script startup place_ai (begin (ai_place 0) (ai_place 1) (ai_place 2) (ai_place 3) (sleep_until (and (<= (ai_living_count 0) 0) (<= (ai_living_count 1) 0) (<= (ai_living_count 2) 0) (<= (ai_living_count 3) 0))) (ai_place 4) (ai_place 5) (sleep 1800) (ai_place 6) (ai_place 7) (ai_place 8) (ai_place 9) (ai_place 10) (ai_place 11) ) )
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Hawaiian Modder
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Hadriel
- Posts: 39
- Joined: Wed Jul 12, 2006 4:52 pm
- Location: Currently? Well Currently I'm sitting in front of a comptuer screen typing my location...
Anyone having freezing problems? It's probably just me doing something wrong. I've copied over the object\characters\elite\ai\elite and sometimes when I kill it, mostly when I stick it with a Plasma Grenade, my xbox freezes up. Once again, your help and suggestions are much appreciated. All I can do is follow in the footsteps of those much greater than myself.

Edit the elite.char to reference the elite_mp.bipd. Chances are the char brought along the regular elite.bipd which is referencing non-existing sounds.Hadriel wrote:Anyone having freezing problems? It's probably just me doing something wrong. I've copied over the object\characters\elite\ai\elite and sometimes when I kill it, mostly when I stick it with a Plasma Grenade, my xbox freezes up. Once again, your help and suggestions are much appreciated. All I can do is follow in the footsteps of those much greater than myself.
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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is that AI editor new to you all? also i've used it but only on sp(the cords won't change does every thing work in mp?)Trulife8342 wrote:Man im telling you that AI editor works wonders lol. anyways guys, im finalizing my research but i couldnt do much today because my fieance' wanted to go to the beach so yeah, but ill get work done tomorrow before I take her to dinner I promise lol.
- StalkingGrunt911
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No it's not Trulife released it a while ago.MilyardoX2 wrote:is that AI editor new to you all? also i've used it but only on sp(the cords won't change does every thing work in mp?)Trulife8342 wrote:Man im telling you that AI editor works wonders lol. anyways guys, im finalizing my research but i couldnt do much today because my fieance' wanted to go to the beach so yeah, but ill get work done tomorrow before I take her to dinner I promise lol.
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xtremegamr457
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- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
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First off get your facts straight. THAT IS OLD. it was posted a long time ago I used it in my sp mod(check my sig) also look at this on page 19!StalkingGrunt911 wrote:No it's not Trulife released it a while ago.MilyardoX2 wrote:is that AI editor new to you all? also i've used it but only on sp(the cords won't change does every thing work in mp?)Trulife8342 wrote:Man im telling you that AI editor works wonders lol. anyways guys, im finalizing my research but i couldnt do much today because my fieance' wanted to go to the beach so yeah, but ill get work done tomorrow before I take her to dinner I promise lol.
HE UPLOADED ITlatinomodder wrote:Here it is.
I did not make this, nor take credit for it.
the type of people make me mad... the type that don't have any idea what their talking about
- latinomodder
- Posts: 1040
- Joined: Tue Sep 20, 2005 5:51 pm
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I actually fixed that problem. It happens when you import the elite after you imported the marine. I fixed it by redoing the tut with the elite to start with.Agent ME wrote:Edit the elite.char to reference the elite_mp.bipd. Chances are the char brought along the regular elite.bipd which is referencing non-existing sounds.Hadriel wrote:Anyone having freezing problems? It's probably just me doing something wrong. I've copied over the object\characters\elite\ai\elite and sometimes when I kill it, mostly when I stick it with a Plasma Grenade, my xbox freezes up. Once again, your help and suggestions are much appreciated. All I can do is follow in the footsteps of those much greater than myself.
Also here is patch for noobs who couldnt follow the tut. Its got 20 snipers. and theyre not noobs
edit: MilyardoX2 why am I mad? for uploading a broken file evry1 is intrested in?
- Attachments
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- zanzibar snipers.rar
- (1.45 MiB) Downloaded 41 times





