[WIP] Modern Combat

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Barringer




Wordewatician 50

Posts: 76
Joined: Sun Mar 26, 2006 4:03 pm
Location: Erie Colorado baby!
Contact:

[WIP] Modern Combat

Post by Barringer »

K, here is a new mod that will replicate Modern Day Urban Combat to the max. The realism will be unmatched and will enhance Halo 2's gameplay dramatically. Here are just a few ideas that have already been put into the mod, Each weapon fires a real bullet (literally fires a bullet that you will see if you get shot in the face) and here is the Desert Eagle model made by Xan17, and laser added on by me:

Image

Image

Image

Image

Image


I will upload more pics as i get them, you will also see my modern models in there but i dont feel like getting pics of those yet until i get them ingame again. Please say a lot, i want ideas on realism.
Image
For all my latest models visit http://www.barringermodels.tk
dragon248





Posts: 44
Joined: Sun Mar 26, 2006 5:57 am
Contact:

Post by dragon248 »

nice.
Image
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

The Magnum remodel is pretty dang sweet man.
xan17





Posts: 50
Joined: Wed Mar 22, 2006 6:50 pm
Contact:

Post by xan17 »

Dude i was working on tha deagle from 10:00pm - 2:00am. and i sent it to barringer to check you and he added a laser
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

nice model, but you know you can already see the bullets, (atleast on a HD TV) are you going to slow down the projectiles a bit or what?
Barringer




Wordewatician 50

Posts: 76
Joined: Sun Mar 26, 2006 4:03 pm
Location: Erie Colorado baby!
Contact:

Post by Barringer »

Actually thats kind of impossible because the bullets dont have a model, like literally there isnt a model for the bullets, thats why i made one for them, and plus with my model, i can add a sound for when it goes by your head like a wizzing sound, and make sound when it hits wals and pings. oh, and i can add a tiny explosion for my sniper rifle with semi-explosive rounds.
Image
For all my latest models visit http://www.barringermodels.tk
Caboose{SE}





Posts: 1311
Joined: Mon Mar 01, 2004 12:48 pm
Location: Milf-town
Contact:

Post by Caboose{SE} »

pretty cool, i'll help with some custom models if ya need any
Image
L33T Ev0lu7i0n: poor aids have l33t
L33T Ev0lu7i0n: 100000 aids each year
L33T Ev0lu7i0n: die from l33t
darco9x2





Posts: 488
Joined: Mon Jun 13, 2005 6:46 am

Post by darco9x2 »

they do have a model. its in the fp model of the guns. at least, its in the shotgun and the magnum. i havent looked on the other ones.
Image
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
xan17





Posts: 50
Joined: Wed Mar 22, 2006 6:50 pm
Contact:

Post by xan17 »

the have it in the sniper also. its in the top of the clip
darco9x2





Posts: 488
Joined: Mon Jun 13, 2005 6:46 am

Post by darco9x2 »

yeah so all you gotta do is make a clone, rotate it around and position it so it lines up nicely.
Image
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
xan17





Posts: 50
Joined: Wed Mar 22, 2006 6:50 pm
Contact:

Post by xan17 »

thing is the bullet in the model doesnt actually come out the barrel. its there just for when he reloads it.
darco9x2





Posts: 488
Joined: Mon Jun 13, 2005 6:46 am

Post by darco9x2 »

i know, but those can be used and they already have textures.
Image
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
Barringer




Wordewatician 50

Posts: 76
Joined: Sun Mar 26, 2006 4:03 pm
Location: Erie Colorado baby!
Contact:

Post by Barringer »

Actually, they wouldnt be textured, only if i scaled everything but the bullet end to 0, and placed it in the middle, and then cut off the back half and deleted it. But then you would have bullets with huge ammounts of vertices even though its all scaled down the verts are still there whizzing past your head and with enough people shooting smg's the game would really start to lag. All i did was make a bulet model, very simple took no time at all, and injected it over the brute shot model, and made each weapon shoot brute shots, but duplicated teh brute grenade like a bunch of times and swapped the mode in the hlmt tag. This causes less lag, and also a black bullet without me having to do anything. Thanks for the idea though.
Image
For all my latest models visit http://www.barringermodels.tk
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

You can have bullets in a projectile silly!
null the shields, uncheck the headshot jpt! modifiyer and boost the MC's health and you got a good mod going

most if not all projectiles have a hlmt, make a hlmt with your bullet model and voila you have a bullet as your projectile...
You would have to make the bullet slower though so you can see the bullets wizz past
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
Tanasoo




Literarian 250

Posts: 298
Joined: Sat Jan 01, 2005 7:15 pm

Post by Tanasoo »

I like those pistols, but the wire for the laser looks like it would snag allot...

And PLEASE don't make the bullets wizz! Or at least not the rifle bullets. I know from experience that when Rifle bullets fly over your head they don't wizz, they crack, sort of like a whip. I'm not sure about pistol bullets though (not in a hurry to find out :? ) But if I were to make a guess a .50 AE or .44 mag (desert eagles are chambered for these btw.) would have high enough velocity to make a sonic crack. Do this and it will make your bullets sound better (And more realistic 8) ) than 99.999% of games/mods.
DWells55





Posts: 1445
Joined: Mon Dec 27, 2004 7:47 am

Post by DWells55 »

What kind of pistol is that it looks like a Sig, but the handle is too close to the barrel.
slayer410





Posts: 738
Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas

Post by slayer410 »

I think that pistol looks awesome. I see a lot of potential in this mod...
RA1N THE ELITE




Critic Trickster

Posts: 874
Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
Contact:

Post by RA1N THE ELITE »

wow it looks like my P-14 magnum but a 100 times better. Awesome job dude. Can't wait for the mod to come out.
Image
The Elites cannot be stopped.
User avatar
Ryu





Posts: 221
Joined: Sat Apr 10, 2004 6:14 pm
Location: Over and To the Right

Post by Ryu »

Just an idea, but if you could make it so when you get blown up you dont do that weird arm swing thing. Like your body is just a ragdoll. I think that would be really cool.
YOUR THREE LINES OF TEXT!!!!!!
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

Barringer wrote:Actually thats kind of impossible because the bullets dont have a model, like literally there isnt a model for the bullets, thats why i made one for them, and plus with my model, i can add a sound for when it goes by your head like a wizzing sound, and make sound when it hits wals and pings. oh, and i can add a tiny explosion for my sniper rifle with semi-explosive rounds.

i've seen one of those animated gifs made with the screencap trainer though that has a sniper bullet being followed into someone's head..... hmmm.
Post Reply