(mod) Hell Hole Alpha

This forum is for files only, Utilities and Hacks go here, not skins.
Locked
mods4fun.tk





Posts: 4
Joined: Wed Jul 26, 2006 5:05 am

(mod) Hell Hole Alpha

Post by mods4fun.tk »

Hey guys this is my very first mod that i have actuly spent time on.I call it hell hole.Just alot of skins and shader swaps some random like fireballs floating and falling from the sky looks great i think.This is only Alpha so sorry if it dont impress you.Apply to waterworks o and by the way if any1 would like to help at all on my map pack message me on aim name is
l im not here l


P.S. Sorry the first pic is kinda blurry
Attachments
Overhead pic
Overhead pic
my_mod.jpg (30.89 KiB) Viewed 4274 times
Picture
Picture
gun.jpg (83.59 KiB) Viewed 4276 times
Hellhole.rar
Download
(334.16 KiB) Downloaded 54 times
Last edited by mods4fun.tk on Thu Jul 27, 2006 3:22 am, edited 1 time in total.
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

The pics don't help portray you're mod too good, you should use the ScreenCap trainer. But, by the looks of the pics..its a decent mod.
Image
mods4fun.tk





Posts: 4
Joined: Wed Jul 26, 2006 5:05 am

Post by mods4fun.tk »

SpecOp44 wrote:The pics don't help portray you're mod too good, you should use the ScreenCap trainer. But, by the looks of the pics..its a decent mod.

I did i dont know why but they came out realy blurry sorry guys
RA1N THE ELITE




Critic Trickster

Posts: 874
Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
Contact:

Post by RA1N THE ELITE »

it looks alright. try making a skin that isn't just a skingle color covering everything. still it looks alright. try posting up the changes you made.
Image
The Elites cannot be stopped.
DarkMetal





Posts: 444
Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL

Post by DarkMetal »

Not bad Kyle
Image
User avatar
daggerx




Commentator

Posts: 246
Joined: Tue Jul 06, 2004 9:29 am
Location: Long Island, New York
Contact:

Post by daggerx »

coolness
Image
SS-kojak




Commentator

Posts: 289
Joined: Sun Jan 08, 2006 2:06 pm

Post by SS-kojak »

Not bad, but the hell/stanism/devil theme has been pretty much played out.
Max signature size allowed is 500 pixels wide 120 pixels tall.
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

Image
Image
Image
Image
Image
Image
It has a lot of mode swaps and the skin is ok. Not bad for a first. Keep up the good work.
User avatar
-Treetoad-




Coagulator Commentator

Posts: 736
Joined: Sat Jun 03, 2006 7:58 pm
Contact:

Post by -Treetoad- »

Looks red :)
Sig over file size limit.
User avatar
xXxCocoFangxXx





Posts: 3756
Joined: Thu Sep 08, 2005 9:57 am
Contact:

Post by xXxCocoFangxXx »

Way too much red for me.
Image
jzimmer09




Recreator

Posts: 584
Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
Contact:

Post by jzimmer09 »

Wow that mapis beyond RED!
Image
uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
RA1N THE ELITE




Critic Trickster

Posts: 874
Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
Contact:

Post by RA1N THE ELITE »

:shock: that plasma rifle looks very L33T to me. good job 8)
Image
The Elites cannot be stopped.
~FallenOne~





Posts: 102
Joined: Sat Apr 16, 2005 10:33 am
Location: Herscher, Illinois

Post by ~FallenOne~ »

i hafta say
for a first mod...
not too bad man keep it up try doing some custom skins and shaders next time and models are always fun, o and i love the floating fire balls look real kewl man
Image
Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
mods4fun.tk





Posts: 4
Joined: Wed Jul 26, 2006 5:05 am

Thanks for the suport guys

Post by mods4fun.tk »

Like i said this is alpha u can expect modeling and more dif types of skins
and i hope many many mods to come i like red =-p
PyroBlizzard




Stylist Critic Trickster

Posts: 659
Joined: Thu Jun 30, 2005 4:49 pm
Location: AUZZIES RULE AT HALO 3!

Post by PyroBlizzard »

I think this mod deserves a batman sticker :)
Image

Although the only downside is the flag on the base it looks bad with a bullet clip like that.
Image
Boney526




Commentator

Posts: 356
Joined: Sat Dec 10, 2005 12:04 pm

Post by Boney526 »

You should add in the song Hell Hole as a sound somewhere. (It's by Spinal Tap.)
Relyt




Coagulator

Posts: 254
Joined: Mon Nov 29, 2004 5:00 pm
Location: Old School Modder now critiquing.

Post by Relyt »

wow back in the day I had somewhat of the same Idea except I had a story....
Heres the article...
http://www.amightywind.com/hell/aboutsounds.htm
Heres the actual audio clip
http://www.amightywind.com/mp3/hellscreams.mp3
And I planned to have the Hell Hole sound effects loop in the background...
fochazzle





Posts: 11
Joined: Sun Jun 25, 2006 4:40 pm

Post by fochazzle »

SpecOp44 wrote:The pics don't help portray you're mod too good, you should use the ScreenCap trainer. But, by the looks of the pics..its a decent mod.

HJCCJHCL
Signature contained inappropriate content.
jamesr66a




Miner

Posts: 250
Joined: Sat Jul 30, 2005 9:17 am

Post by jamesr66a »

fochazzle ur sig is too big and its animated

http://files.halomods.com/viewtopic.php?t=42726

oh and the mod looks nice
HEADTRAUMA





Posts: 132
Joined: Fri May 07, 2004 3:26 pm
Location: california

Post by HEADTRAUMA »

Locked