[Halo 2] Zero Gravity Terminal *Script Injection*
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Script injection has almost limitless possibilities. Once we get some tools, I'm going to try injecting a bigger script. Right now I'm thinking a scarab walking around coag.
However, they don't do anything to AI. AI is artificial intelligence. Scripting is a human telling the game what to do. AI is limited by the engine, and cannot be placed in multiplayer without editing it.
However, they don't do anything to AI. AI is artificial intelligence. Scripting is a human telling the game what to do. AI is limited by the engine, and cannot be placed in multiplayer without editing it.

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That sounds awesome dude. Maybe when SOL releases the tut and program, I'll try and do something like that, but not copying you.Trulife8342 wrote:Im gonna inject the script from the arbitor level when your free falling, unless someone is already doing that, Man this a such a great discovery if you honestly dont know the possiblities about this than man you have no idea the true strength of scripts, Its great.

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I forsee a plethora of low gravity "space station" mods as soon as this information is released. How long do you think it'll be before we're all sick of them?
So do you think there's a way to localize the effect, maybe? Like say, for those raise-the-water-level mods, you could lower the gravity under the water.
A walking scarab would be sweet. Do you think there could be triggerable scripts as well? Like hit a trigger and it activates a particular walking sequence or attack? You could have triggers that are set to go off when you get near them (like the door type machs) and then the scarab would try to step on you or blast you or something.
So do you think there's a way to localize the effect, maybe? Like say, for those raise-the-water-level mods, you could lower the gravity under the water.
A walking scarab would be sweet. Do you think there could be triggerable scripts as well? Like hit a trigger and it activates a particular walking sequence or attack? You could have triggers that are set to go off when you get near them (like the door type machs) and then the scarab would try to step on you or blast you or something.
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Well, localized gravity isn't possible. There are only so many script commands, and physics_set_gravity doesn't have a localized version.
As for triggered scripts, I'm not really sure. I know that I can use trigger_volumes to activate them (when you go here, do this). But I'm not sure what other ways they can be triggered.
As for triggered scripts, I'm not really sure. I know that I can use trigger_volumes to activate them (when you go here, do this). But I'm not sure what other ways they can be triggered.

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No offense man, but how much did you actually contribute to this discovery. I'm curious because you're talking down to everyone as if you discovered this.Trulife8342 wrote:Im gonna inject the script from the arbitor level when your free falling, unless someone is already doing that, Man this a such a great discovery if you honestly dont know the possiblities about this than man you have no idea the true strength of scripts, Its great.
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1. I never said I discovered it.
2. Im not talking down to ANY ONE
3. Just because I didnt discover it doesnt mean I dont know
how to do it, You know how to swap shaders, But your not the
one Who discovered it
4. What the fuck are you bitching about? your question made
no sence since I didnt say I discovered it so where did you
get that from?
2. Im not talking down to ANY ONE
3. Just because I didnt discover it doesnt mean I dont know
how to do it, You know how to swap shaders, But your not the
one Who discovered it
4. What the fuck are you bitching about? your question made
no sence since I didnt say I discovered it so where did you
get that from?