heheheheScottyGEE wrote: Biohazard III? I dont see a II anywhere![]()
Killtrocity Mappack
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
- Contact:
|
|
|
|
|
|
|
|
-
The Flying Dutchmen
- Posts: 729
- Joined: Thu Dec 08, 2005 3:06 am
|
|
|
it IS a good mappackScottyGEE wrote:It seems to be a very good looking map pack...
Biohazard III? I dont see a II anywhere
edit: I just noticed we can nominate mods...
I've always felt that Mr_Murder's mods are classic...They were of the few big 1st gen (Its how I would label it...) halo2 mods that I still playand gain inspiration from today...
So of course, I nominate undeadlong and the hive
ill have a look into those 2 both maps.. from the pics they look pretty kool
thank you maybe they'll fit in between the rest of the nice maps
so where's that biohazard II?
-
The Flying Dutchmen
- Posts: 729
- Joined: Thu Dec 08, 2005 3:06 am
|
|
|
both these mods i've played.. and they're quite nice , so i decided to add them.. though we had to remove Grim Hearse for freezing issues and non systemlink.GametagAeonFlux wrote:Undeadlong and The Hive are classics. I think The Hive is one of the only Waterworks mods I actually have on my main menu...I definitely second those nominations.
im currently looking into some other mods that i might want to add.
it won't be long now and then release should be there
it'll come along with a nice little program that'll allow serenity's to be autopatched
-
Monkey Terd
- Posts: 2032
- Joined: Tue May 17, 2005 6:34 pm
- Location: T E X A S
|
|
|
|
|
|
|
|
|
|
|
|
-
BehemothPaktu
- Posts: 41
- Joined: Tue Jun 28, 2005 10:01 pm
- Location: Jacksonville Fl. GT:BehemothPaktu
- Contact:
-
The Flying Dutchmen
- Posts: 729
- Joined: Thu Dec 08, 2005 3:06 am
|
|
|
HI..
my dear fella behemoth is just done compiling the video.. it's a nice preview on what to come. check it out CLICK HERE TO DOWNLOAD PREVIEW VIDEO MADE BY BEHEMOTHPAKTU
my dear fella behemoth is just done compiling the video.. it's a nice preview on what to come. check it out CLICK HERE TO DOWNLOAD PREVIEW VIDEO MADE BY BEHEMOTHPAKTU
-
The Flying Dutchmen
- Posts: 729
- Joined: Thu Dec 08, 2005 3:06 am
|
|
|
forgotten hope is great dude i love it
im excited to see you succeeded in your mission so i instanly went playing
i was stunned so i instantly added it to mainmenu
i wouldve asked your permission since its special mod but dont got the chance to
but gama now
... mappack is nearly all gama
what do you think
so i guess we're kool then 
im excited to see you succeeded in your mission so i instanly went playing
i was stunned so i instantly added it to mainmenu
but gama now
-
Trigger_six
- Posts: 581
- Joined: Wed Dec 07, 2005 3:16 pm
- Location: You stalkers... I aint tellin you shizzle :P
|
|
Wow, get me a paper towel, i need to clean up.... >_<The Flying Dutchmen wrote:CLICK HERE TO DOWNLOAD PREVIEW VIDEO MADE BY BEHEMOTHPAKTU
I so cant wait for this - although i'm fairly new to typing on these forums, its not hard to appreciate the effort alot of you guys have applied to these maps.
Congrats guys, you should be proud.
Here's an Aussie who cant wait - oh and although i have both pal and ntsc halo2 - will these mods be useable on pal? I have mates i play xbox with who are keen to know.
Cheers guys - your all legends, how much longer do you think we'll be waiting Dutch?
Congrats guys, you should be proud.
Here's an Aussie who cant wait - oh and although i have both pal and ntsc halo2 - will these mods be useable on pal? I have mates i play xbox with who are keen to know.
Cheers guys - your all legends, how much longer do you think we'll be waiting Dutch?
-
The Flying Dutchmen
- Posts: 729
- Joined: Thu Dec 08, 2005 3:06 am
|
|
|
the mainmenu is all skinned up now. thx to headshot
i'm still testing a little on that customizable sounds now, because i'd like to see some in the new mainmenu.
pretty awesome i had cortana say WHAT?! when u press A... but that was merely a test..
ive customized some pretty neato sounds and i'm looking in to give the mainmenu some custom music as well.. any suggestions on the music ?
after monkey terd is done finishing the autopatcher we'll most likely release
i'm still testing a little on that customizable sounds now, because i'd like to see some in the new mainmenu.
pretty awesome i had cortana say WHAT?! when u press A... but that was merely a test..
ive customized some pretty neato sounds and i'm looking in to give the mainmenu some custom music as well.. any suggestions on the music ?
after monkey terd is done finishing the autopatcher we'll most likely release
-
The Flying Dutchmen
- Posts: 729
- Joined: Thu Dec 08, 2005 3:06 am
|
|
|
Whoops, sorry. Another thing, since you guys don't have a Beaver Creek, I think Overflow by TSF would be a very good addition. It's my favorite Beaver Creek mod. I don't know if the trees in it have a PHMO. If they do, I would be very happy to give them collision, fix SLC, then send you the patch.
Edit: Nevermind, TSF did some sort of thing where you cannot open the map in editors.
Edit: Nevermind, TSF did some sort of thing where you cannot open the map in editors.
Halo 3 ruined everything..
-
Monkey Terd
- Posts: 2032
- Joined: Tue May 17, 2005 6:34 pm
- Location: T E X A S
|
|
|
|
|
|
|
|
|
|
|
|
It had tags from Halo 1 in it I think, which would make mass distribution illegal (unless everyone who downloaded it owned halo). I think...x088x wrote:Whoops, sorry. Another thing, since you guys don't have a Beaver Creek, I think Overflow by TSF would be a very good addition. It's my favorite Beaver Creek mod. I don't know if the trees in it have a PHMO. If they do, I would be very happy to give them collision, fix SLC, then send you the patch.
Edit: Nevermind, TSF did some sort of thing where you cannot open the map in editors.
Formerly known as Limpmybizket.






