
[awsome]Halo 3 Pictures Topic :)
- INSANEdrive
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spartan-198 wrote:tural you knew/know what i ment you are only trying to make your self looks smart when all you was doing was talking to me when its 1am and i was 3/4 alseep.
yes ther were 7 rings though it may be possible that the system of the riungs were designed so they could still operate if one of the rings were to fail aka overclock the other rings.
that is what i was implying.
WelcomeTural wrote:You said nothing that could even be considered an implication. Your tense was wrong, I was simply correcting it so that you wouldn't sound incoherent.

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[quote]We used the TVs and audio to demo the fact that the game was realtime to an assortment of press. Basically CJ Cowan (or TJ Cohen as he's now known) and Marcus Lehto, our cinematic and art directors respectively, flew around our environment.
There wasn't much to show at the moment, since we're keeping things under warps for now, but CJ clued everyone in on the 3-mile wide Forerunner artifact, Cortana's state of mind and the Chief (no it's not Linda, or Kelly
There wasn't much to show at the moment, since we're keeping things under warps for now, but CJ clued everyone in on the 3-mile wide Forerunner artifact, Cortana's state of mind and the Chief (no it's not Linda, or Kelly

"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
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i read this on Bungie.net ...this is sweet!
Bungie Weekly Update wrote: StupidNinja asks,
Should we expect to see blowing sand and other particle effects during gameplay, or only during cut scenes?
For the "level" shown in the trailer, is the massive size of the surrounding area something that is tangible? Does it really seem like you are on a huge, wide open plain?
The sand, dust, smoke and other effects are all from the game engine. They will be used in the game. The landscape you saw is real geometry - the mountains and city in the distance are not a skybox - they are actual geometry that you can go to. Our cut scenes and our gameplay will be very comparable. Also, CJ Cowan, our director of cinematics, says that the texture "pop" seen in Halo 2's cinematics has already gone bye-bye for Halo 3.
- CabooseJr
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i know, the game is gonna be in real time, maybe whenever you play in nighttime, it will be nighttime in the game, maybe they will have weather effects too

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if you have xbl it onomaticaly resets the time to whatever it is in your timezone
and thats pobly not the ar from halo 1 as stated in bungie's second halo 3 update
and thats pobly not the ar from halo 1 as stated in bungie's second halo 3 update
Last edited by avp DR@AGON on Sat May 13, 2006 2:14 pm, edited 1 time in total.
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ARavp DR@AGON wrote:thats pobly not the ar from halo 1 as staed in bungies second halo 3 update
Looks like the Assault Rifle to me.
01100100011010010110010100101100001000000110111000110000001100000110001000101110
"When you connect to Xbox Live, it corrects the time for you"avp DR@AGON wrote:if you have xbl it onomaticaly resets the time to whatever it is in your timezone
and thats pobly not the ar from halo 1 as staed in bungies second halo 3 update
"That's not the Assault Rifle from Halo 1, as stated in Bungie's second Halo 3 update"
True.
Bungie.net wrote: Meeper asks,
Why is the Assault Rifle in there?
Who says it's the standard Assault Rifle? Doesn't look identical to me
- Veegie[Temp]
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- MasterChief2829
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