Post your pics of mods in beta, or pictures that do not have a mod associated with them.
			
		
		
			
				
																			
								Jordan 							 
									Posts:  1167 Joined:  Sun Nov 28, 2004 7:46 amLocation:  Certified Masshole 
		
						
					
						 
													
							
						
									
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								by Jordan  Sun Apr 23, 2006 1:55 pm 
			
			
			
			
			We all understand what you're saying but unfortunately, easier said than done. 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Chief Cow 							 
									Posts:  170 Joined:  Sun Feb 29, 2004 10:18 amLocation:  Missouri, United States 
		
						
					
						 
													
							
						
									
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								by Chief Cow  Sun Apr 23, 2006 5:00 pm 
			
			
			
			
			Im using mental ray render and Glass physics_phen material (which is one of the mental ray glass materials)
			
			
									
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								Tanasoo 							 
									Posts:  298 Joined:  Sat Jan 01, 2005 7:15 pm 
		
						
					
						 
													
							
						
									
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								by Tanasoo  Sun Apr 23, 2006 8:20 pm 
			
			
			
			
			Hmmm, Try using one of the glass architectural materials, I know they work a little differently so they might work, and they don't look half bad either.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Chief Cow 							 
									Posts:  170 Joined:  Sun Feb 29, 2004 10:18 amLocation:  Missouri, United States 
		
						
					
						 
													
							
						
									
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								by Chief Cow  Sun Apr 23, 2006 8:26 pm 
			
			
			
			
			good idea, thxs man
			
			
									
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								Chief Cow 							 
									Posts:  170 Joined:  Sun Feb 29, 2004 10:18 amLocation:  Missouri, United States 
		
						
					
						 
													
							
						
									
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								by Chief Cow  Fri Apr 28, 2006 4:50 am 
			
			
			
			
			NEW WIP
Any thought/suggestion?  Know how to make night time lighting look better?
I Know hand color is wrong
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								Kirk 							 
									Posts:  6031 Joined:  Wed Jan 21, 2004 10:54 pmLocation:  Alaska 
		
						
					
						 
													
							
						
									
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								by Kirk  Fri Apr 28, 2006 7:17 am 
			
			
			
			
			What are those odd speckles all over the picture? 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Chief Cow 							 
									Posts:  170 Joined:  Sun Feb 29, 2004 10:18 amLocation:  Missouri, United States 
		
						
					
						 
													
							
						
									
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								by Chief Cow  Fri Apr 28, 2006 12:46 pm 
			
			
			
			
			hes supposed to be standing on an alien marsh and for some reason i thought of FFX
			
			
									
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								benman08 							 
									Posts:  721 Joined:  Sun May 02, 2004 5:53 amLocation:  Ohio 
		
						
					
						 
													
							
						
									
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								by benman08  Fri Apr 28, 2006 12:55 pm 
			
			
			
			
			his hand is white...
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Tural 							 
									Posts:  15628 Joined:  Thu Jun 16, 2005 3:44 pmLocation:  Lincoln, NE
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								by Tural  Fri Apr 28, 2006 1:03 pm 
			
			
			
			
			Chief Cow wrote: I Know hand color is wrong
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kirk 							 
									Posts:  6031 Joined:  Wed Jan 21, 2004 10:54 pmLocation:  Alaska 
		
						
					
						 
													
							
						
									
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								by Kirk  Fri Apr 28, 2006 2:36 pm 
			
			
			
			
			Chief Cow wrote: hes supposed to be standing on an alien marsh and for some reason i thought of FFX
Well, unless I'm mistaken, marshes do not have little star like lights all over the place.
 
		 
				
		
		 
	 
				
		
		
			
				
								Tural 							 
									Posts:  15628 Joined:  Thu Jun 16, 2005 3:44 pmLocation:  Lincoln, NE
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								by Tural  Fri Apr 28, 2006 3:10 pm 
			
			
			
			
			Silly Kirk, those are little self-illuminating alien babies
			
			
									
									
						 
		 
				
		
		 
	 
				
				
				
		
		
			
				
																			
								Kirk 							 
									Posts:  6031 Joined:  Wed Jan 21, 2004 10:54 pmLocation:  Alaska 
		
						
					
						 
													
							
						
									
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								by Kirk  Sat Apr 29, 2006 9:01 am 
			
			
			
			
			I think it looks pretty good, but what I think the problem is is a combination of what Aeon said, and that the whole thing needs to be smaller, but more of it. Hard to explain... smaller particles, but there are more of them...
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Chief Cow 							 
									Posts:  170 Joined:  Sun Feb 29, 2004 10:18 amLocation:  Missouri, United States 
		
						
					
						 
													
							
						
									
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								by Chief Cow  Sat Apr 29, 2006 9:48 am 
			
			
			
			
			yes I do agree, but the problem is that i can't really make it smaller because the visibility becomes really poor.  I'm using 2 smoke maps to simulate the plasma, if I could use something else I could probably make it brighter and more opec.  Anyone have any ideas?
			
			
									
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								Tanasoo 							 
									Posts:  298 Joined:  Sat Jan 01, 2005 7:15 pm 
		
						
					
						 
													
							
						
									
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								by Tanasoo  Tue May 02, 2006 10:46 pm 
			
			
			
			
			Why not just make the smoke smaller... There is a parameter for that you know. Or you could try using a noise map (but you already did that didn't you). Good job though! I think that is the first shield render I have seen.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Chief Cow 							 
									Posts:  170 Joined:  Sun Feb 29, 2004 10:18 amLocation:  Missouri, United States 
		
						
					
						 
													
							
						
									
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								by Chief Cow  Wed May 03, 2006 2:20 pm 
			
			
			
			
			it becomes too hard to make out the masterchief behind the shield if i make it smaller, if i turn down the opacity it becomes harder to see the actual plasma
			
			
									
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								Chief Cow 							 
									Posts:  170 Joined:  Sun Feb 29, 2004 10:18 amLocation:  Missouri, United States 
		
						
					
						 
													
							
						
									
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								by Chief Cow  Wed May 03, 2006 4:35 pm 
			
			
			
			
			Render from Death Island red base
			
			
													
					Last edited by 
Chief Cow  on Fri May 05, 2006 9:03 pm, edited 1 time in total.
									
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								{HPC}midwaymas 							 
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								by {HPC}midwaymas  Thu May 04, 2006 2:45 pm 
			
			
			
			
			THere needs to be an easy transition betwen the ground and the pillars.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Munsie 							 
									Posts:  1485 Joined:  Mon Aug 29, 2005 11:07 amLocation:  Canada 
		
						
					
						 
													
							
						
									
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								by Munsie  Thu May 04, 2006 2:57 pm 
			
			
			
			
			{HPC}midwaymas wrote: THere needs to be an easy transition betwen the ground and the pillars.
Yea, the floors are a little too shiney, or the walls are a little too dull... Or both.  
Looks good so far though.
~Munsie