[tut] A Little More Detailed Explanation on SP-MP

Tutorials for the Xbox version of Halo 2.
XxSilencedDeathxX





Posts: 486
Joined: Wed Apr 27, 2005 2:14 pm
Location: ;_;
Contact:

Post by XxSilencedDeathxX »

Trigger_6 wrote:
XxSilencedDeathxX wrote:
kornkidcrazy wrote:Just open shade's app, and make the bsp size and magic the same number as the bsp you are converting. Then, just open hex workshop, find the bsp in the sp map, select the size of the bsp (same nuber as the bsp size above), and then find the bsp in the mp map, select the size of the sp bsp, and then copy and paste. Then just open shade's app again, go to the 2nd tab, for imput map fin the sp map, for dest map find the mp map, and for the small box, if this is the first bsp, type in 0, then press ok. This adds the raw and such for you, plus it relinks everything.
I get a 'The system could not find the file specified' error.
Your supposed to extract the ISBSPR file to C:\Windows Or F:\Windows or whatever drive you use +windows lol
LOL I'm a nub!! :lol:
Trigger_six




Connoisseur

Posts: 581
Joined: Wed Dec 07, 2005 3:16 pm
Location: You stalkers... I aint tellin you shizzle :P

Post by Trigger_six »

lol, i just learned that not too long ago, cause i like just downloaded the Raw Pointer tool...............
BOSSMAN





Posts: 5
Joined: Mon Jul 11, 2005 8:36 am

Post by BOSSMAN »

Can you make a translation in French? Thank you. :D
User avatar
kornkidcrazy




Recreator Miner Connoisseur Foundry

Posts: 1032
Joined: Sun Aug 21, 2005 10:48 am
Location: In My Cave!!! Team: Halo GAMA
Contact:

Post by kornkidcrazy »

lol, does anyone else get this issue: I did a few conversions: shared->waterworks, lockout->midship, and some easy ones like that. But, whenever I do a sp conversion, I always mess something up. It is odd.....
Image
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

kornkidcrazy wrote:lol, does anyone else get this issue: I did a few conversions: shared->waterworks, lockout->midship, and some easy ones like that. But, whenever I do a sp conversion, I always mess something up. It is odd.....
Same thing happening here :(
XxSilencedDeathxX





Posts: 486
Joined: Wed Apr 27, 2005 2:14 pm
Location: ;_;
Contact:

Post by XxSilencedDeathxX »

kornkidcrazy wrote:lol, does anyone else get this issue: I did a few conversions: shared->waterworks, lockout->midship, and some easy ones like that. But, whenever I do a sp conversion, I always mess something up. It is odd.....
Yeah, they're big and its easy to make mistakes. Just take your time, that's pretty much the best I can say.
t_mann05




Articulatist 250

Posts: 361
Joined: Fri Dec 02, 2005 7:46 pm

Post by t_mann05 »

Yeah guys im trying to do the shared bsp to coag conversion with shades and silenced deaths tuts. I have a problem after i save my work in HEX workshop. I just pasted the new bsp then saved. I try to open up my new coag in Shades pointer tool, and i get an error that says:

Unhandled exception.....blah blah

Non-negative number required.
Parameter name: value.

Then i wanted to try fixing the magic shades way in DM but the map wont open there either. Can someone tell me whats going on cuz i'd like to get past this step. thanks

t_mann05
User avatar
kornkidcrazy




Recreator Miner Connoisseur Foundry

Posts: 1032
Joined: Sun Aug 21, 2005 10:48 am
Location: In My Cave!!! Team: Halo GAMA
Contact:

Post by kornkidcrazy »

t_mann05 wrote:Yeah guys im trying to do the shared bsp to coag conversion with shades and silenced deaths tuts. I have a problem after i save my work in HEX workshop. I just pasted the new bsp then saved. I try to open up my new coag in Shades pointer tool, and i get an error that says:

Unhandled exception.....blah blah

Non-negative number required.
Parameter name: value.

Then i wanted to try fixing the magic shades way in DM but the map wont open there either. Can someone tell me whats going on cuz i'd like to get past this step. thanks

t_mann05
Well, the simplest way for the shared bsp, is to open shade's pointer tool, and fix the magic and bsp size so it matches the shared map. Then, add the bsp with hex, open shade's app again, and do the auto raw add/fixer. Then, just edit the dependancis with ADI and null out the lightmap. Ta-da.
Image
XxSilencedDeathxX





Posts: 486
Joined: Wed Apr 27, 2005 2:14 pm
Location: ;_;
Contact:

Post by XxSilencedDeathxX »

t_mann05 wrote:Yeah guys im trying to do the shared bsp to coag conversion with shades and silenced deaths tuts. I have a problem after i save my work in HEX workshop. I just pasted the new bsp then saved. I try to open up my new coag in Shades pointer tool, and i get an error that says:

Unhandled exception.....blah blah

Non-negative number required.
Parameter name: value.

Then i wanted to try fixing the magic shades way in DM but the map wont open there either. Can someone tell me whats going on cuz i'd like to get past this step. thanks

t_mann05
Didn't he say you would get that error? Was it something about a non-negative number or something? Cause I think shade said if you get that error just hit continue and it'll still work. :?
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Yeah you will usually get an error just click continue and it should be fine
t_mann05




Articulatist 250

Posts: 361
Joined: Fri Dec 02, 2005 7:46 pm

Post by t_mann05 »

kornkidcrazy wrote:
t_mann05 wrote:Yeah guys im trying to do the shared bsp to coag conversion with shades and silenced deaths tuts. I have a problem after i save my work in HEX workshop. I just pasted the new bsp then saved. I try to open up my new coag in Shades pointer tool, and i get an error that says:

Unhandled exception.....blah blah

Non-negative number required.
Parameter name: value.

Then i wanted to try fixing the magic shades way in DM but the map wont open there either. Can someone tell me whats going on cuz i'd like to get past this step. thanks

t_mann05
Well, the simplest way for the shared bsp, is to open shade's pointer tool, and fix the magic and bsp size so it matches the shared map. Then, add the bsp with hex, open shade's app again, and do the auto raw add/fixer. Then, just edit the dependancis with ADI and null out the lightmap. Ta-da.
Ok i will try it this way kornkidcrazy thanks.
TKOT Tyrano





Posts: 2
Joined: Mon Nov 28, 2005 9:29 am

Post by TKOT Tyrano »

BOSSMAN wrote:Can you make a translation in French? Thank you. :D
please somebody could answer because that interests me too :oops:
apollopimp





Posts: 49
Joined: Thu Mar 31, 2005 9:46 pm

Post by apollopimp »

Nice tut atleast he is Helping us noobs who are learning.. Everyone started where us noobs are at at somepoint in time.. Well anyway Thanks for the remake of this tut..
Image
XxSilencedDeathxX





Posts: 486
Joined: Wed Apr 27, 2005 2:14 pm
Location: ;_;
Contact:

Post by XxSilencedDeathxX »

apollopimp wrote:Nice tut atleast he is Helping us noobs who are learning.. Everyone started where us noobs are at at somepoint in time.. Well anyway Thanks for the remake of this tut..
No problem.

Updated, I added a french version (Translated the best I could find).
slaj





Posts: 254
Joined: Tue Aug 02, 2005 2:51 am
Location: Paris, France
Contact:

Post by slaj »

XxSilencedDeathxX wrote:Translated the best I could find.
Dear Silenced, you can find better
I was reading the french traduction of this tuto, but (cause i'm french) i realized that the traduction was completely wrong : this isn't french XD !!

so i realized a real traduction (did by a french ^^) you can find it here :

http://rapidshare.de/files/18052497/BSP ... h.rtf.html

sry for the rapidshare, but you can replace your traduc by the mine ;)
Signature exceeded maximum allowed height.
t_mann05




Articulatist 250

Posts: 361
Joined: Fri Dec 02, 2005 7:46 pm

Post by t_mann05 »

Well i tried doing the BSP again the way that kornkidcrazy told me and it seemed to work until i had to open up coag for the last step in ADI. When I try to open it in ADI i get (this same error occured with Dothalo also)

"Exception of type System.OutOfMemoryException was thrown."

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OutOfMemoryException: Exception of type System.OutOfMemoryException was thrown.


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
HHT
XxSilencedDeathxX





Posts: 486
Joined: Wed Apr 27, 2005 2:14 pm
Location: ;_;
Contact:

Post by XxSilencedDeathxX »

t_mann05, that means you probably injected a bigger bsp than the map could have. Check in the Uber Analyze Tool and compare the dark blue lines, the yellow lines, and the tan lines. If the SP lines are bigger than the ones in MP, you most likely won't be able to do that BSP.

And slaj, hehe I tried. :lol: Thanks for the translation.
PigFarker




Coagulator

Posts: 339
Joined: Sat Apr 30, 2005 6:24 am
Location: United States Posts: 9,999,999,999 1337: Yes, Very Much Team: T3am Guard14ns Gamertag: PigFarker

Post by PigFarker »

I followed all the steps and when I start the game it freezes at 0 :( (I converted earthcity_3b)
Image
PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
slaj





Posts: 254
Joined: Tue Aug 02, 2005 2:51 am
Location: Paris, France
Contact:

Post by slaj »

XxSilencedDeathxX wrote: And slaj, hehe I tried. :lol: Thanks for the translation.
no problem guy ^^ its pleased to me

Pig Farker, you did an error. It's the only one possible way.
Signature exceeded maximum allowed height.
SerpentKnights





Posts: 271
Joined: Sun Jan 22, 2006 9:46 pm

Post by SerpentKnights »

so can anybody tell me what's the whole point of bsp conversion? like what does it allow u to do? lol, i = dumb... :p
Beware the ninja spaz... >_>
Post Reply