[mod] DeepRock (lockout) PLZ HELP leet modders!!!

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PPFNOOB101





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[mod] DeepRock (lockout) PLZ HELP leet modders!!!

Post by PPFNOOB101 »

All projectiles changed
including hunter, flak, gravity throne proj tags
new sky/weather/fog

and a HUGE question...I wanted to make this map a lot better by edidting strings...i deited a lot of em, and then modded the map, but i didnt save...how do i do this???
thanks a lot!!!

Pics appreciated, screencap doesnt work on my xbox

http://files.filefront.com/lockoutinjec ... einfo.html
Last edited by PPFNOOB101 on Sat Apr 08, 2006 1:03 pm, edited 1 time in total.
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Post by theycallmechad »

The screencap WILL work on your xbox, but you may have to make a few slight adjustments. What dashboard are you using? Do you have halo 1.0 or 1.1? Have you used trainers before?

PM me the answers to the above, and we'll see if we can get you up and going.
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Post by DoomeDD To DeatHH »

Here are some picture's, it was a pretty cool map, the map itself was incredible, the weapon's... ehh... not so much, but still good job.

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Pictures for Deep rock.rar
28 Picture's of this map "Deep Rock"
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Post by P8ntballer24 »

ehh? Nice lightmaps?
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Post by ki11ershard »

No offence, i am really not trying to flame but it looks like a normal lockout. Nothing changed at all, mayb some pictures of weapon stuff would make it look more like something has been done to it.
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Post by Aequitas »

Mmm.. Thanks for reminding me how much ass UberLightmapTool
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Post by Seraph »

Lol, that is true, it does kick ass
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Post by Trigger_six »

Well, lightmap or not. It is like his first mod. So good Job man. Keep it up. Browse around the tutorials section and youll find alot of help(not saying that you suk) :wink:
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Post by Zigen »

Trigger_6 wrote:Well, lightmap or not. It is like his first mod. So good Job man. Keep it up. Browse around the tutorials section and youll find alot of help(not saying that you suk) :wink:
its not his first mod. This is probably his 3rd
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Post by Trigger_six »

Oh nvm then, i just was too lazy and didnt want to read ;)
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Post by PPFNOOB101 »

Infection4389 wrote:
Trigger_6 wrote:Well, lightmap or not. It is like his first mod. So good Job man. Keep it up. Browse around the tutorials section and youll find alot of help(not saying that you suk) :wink:
its not his first mod. This is probably his 3rd
2nd and it was quick...no one around the other forums seens to know how to inject trees and stuff and place them all over...I also want to learn how to put boxes in without removing a weapon spawn...
edit: any info on strings?
edit2: I will prob work on contriles and skins a little and release a new version...
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Post by highoctanej »

I like spawning scenery( your boxes) by adding to the itmc(item collection) tag. I think people do it differently now but thats always worked for me. I think it breaks slc but shade45's tool takes care of that( even though I cant figure it out) :cry: . Im no good in hex. As for the trees.

tada::: http://files.halomods.com/viewtopic.php ... +collision

keep up the work, its not good work yet but maybe your next one :wink: .
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Post by mm-IRONMAN »

I don't think adding chunks or ITMC's breaks SLC.
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Post by thefreindly0ne »

this mod is really pretty cool nice job :)
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Post by PPFNOOB101 »

doesnt look like there will be an update...I somehow cant open the map in any editor now, so...
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Post by r0tten »

thefreindly0ne wrote:my sig speaks for itself
yeah, that you never read the rules.
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Post by PPFNOOB101 »

Is there any modder out there that has 1337 skills that would be willing to teach me shome shit???
p8ntballer?
theycallmechad?
xbox?
pls, I learn really quickly, I just dont know what to look for and I can directly tell you what I know so you can teach me what i dont...Pls guys!!!

[email protected] <msn messenger is preferred
or [email protected] <email me
or PM me
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Post by thefreindly0ne »

r0tten wrote:
thefreindly0ne wrote:my sig speaks for itself
yeah, that you never read the rules.
rotten, stop going off topic you always do that o fyi stop flaming people
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Post by Zigen »

thefreindly0ne wrote:
r0tten wrote:
thefreindly0ne wrote:my sig speaks for itself
yeah, that you never read the rules.
rotten, stop going off topic you always do that o fyi stop flaming people
He was not flaming. Honestly people...
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Post by Orez »

Infection4389 wrote:
thefreindly0ne wrote:
r0tten wrote:
thefreindly0ne wrote:my sig speaks for itself
yeah, that you never read the rules.
rotten, stop going off topic you always do that o fyi stop flaming people
He was not flaming. Honestly people...
Agreed, that was the furthest from a flame I have ever seen.
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