[WIP] Engine Room

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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ducktape





Posts: 157
Joined: Sat Feb 25, 2006 1:30 pm

[WIP] Engine Room

Post by ducktape »

im workin on a mod where your in the Engine room of the Pillar of Autumn...i dont wanna release to many details but heres some pics...
Image
http://i43.photobucket.com/albums/e353/ ... ersion.jpg

Mod Edit:: Please keep your images under 800x600, thank you
Krush





Posts: 174
Joined: Mon Mar 08, 2004 4:33 am
Location: Detroit

Post by Krush »

ok, it looks nice and the bsp has no seeable errors and all but there better be a lot of original concepts going into this conversion since the engine room has been done before.

good luck amigo
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GametagAeonFlux




Bloodhound Acolyte Orb Commentator
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Post by GametagAeonFlux »

Grunts+Engine Room sounds pretty neat, lol. You oughta make a CE map though, much more freedom in the modding.
ducktape





Posts: 157
Joined: Sat Feb 25, 2006 1:30 pm

Post by ducktape »

i cant mod CE for crap i just got HEK....and my Milkshape 3D trial is over and im not payin tons of money for 3DS Max 7 so i dont really have much to make a CE map...so ill jus stick with the PC version and add tons of cool, original stuff
Krush





Posts: 174
Joined: Mon Mar 08, 2004 4:33 am
Location: Detroit

Post by Krush »

ducktape wrote:...so ill jus stick with the PC version and add tons of cool, original stuff
cheers to that 8)
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