h2 ghost with regional damage

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Choking Victim





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h2 ghost with regional damage

Post by Choking Victim »

ive been making a h2 ghost with regional damage (you can shoot pieces off like a wing ect.) the only thing is i can't get the firing animations right on it. if you wanna help just let me know. heres some pics:
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GametagAeonFlux




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Post by GametagAeonFlux »

That's awesome! I think a movie would better suit this kind of thing though, lol. Congrats on getting it to work.
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Post by Pie »

That is fantastic.
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Post by =sw=warlord »

i think you would be better oof with the original halo ghost skin as since that onesnot bumpmapped which decreases its look but good job on the damage perumations.
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Post by Choking Victim »

thanks for the feedback guys and if you know how to fix the firing animations then please let me know. and heres a pic of everything you can destroy on the ghost: (you can also destroy both guns but i didn't since the ghost would have exploded)
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Post by GametagAeonFlux »

That looks awesome, sorry I can't help with the firing animations, but they aren't really noticeable...you're talking about the guns moving backwards and forwards when shooting, right?
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Post by Dootuz »

Pie wrote:That is fantastic.

It is :shock:
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Post by FleetAdmiralBacon »

It's beautiful....
Ok, now make a tutorial on how to do it. :)
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Post by Snave »

Decompile the single player ghost and work from there..
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Post by GametagAeonFlux »

So, does that mean it's pseudo regional damage, where, as the Ghosts' health decreases, parts fall off? Or is it true regional damage, as in you can shoot one spot and x part falls off, shoot another and part y falls off?
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Post by Choking Victim »

GametagAeonFlux wrote:So, does that mean it's pseudo regional damage, where, as the Ghosts' health decreases, parts fall off? Or is it true regional damage, as in you can shoot one spot and x part falls off, shoot another and part y falls off?
its true regional damage. like you shoot the right wing then the right wing flys off, you shoot the left wing the left wing flys off. like in halo 2
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Post by Pie »

That makes it 100% better!
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Post by GametagAeonFlux »

Agreed, that is awesome. How exactly did you get it to work?
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Post by CtrlAltDestroy »

I think he used the flood as a refrence. (You can shoot off their arms) >_>
Last edited by CtrlAltDestroy on Wed Mar 08, 2006 5:37 pm, edited 1 time in total.
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Post by Choking Victim »

L33T is right :) and its pretty easy once you get the hang of it you just need to make all the parts you want to be destructable seperate objects with regions in max then link everything to the frame and export as .jms file named "_base" (without quotes) then you do the same for the destroyed model and export it as "~damaged" (without quotes) then compile and all but for the collision model you need to have the same exact regions as you had for the base and damaged model. theres a little more you need to edit in the collision so if you need help just pm me.
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Post by V0Lt4Ge »

Super dooper! :D
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Post by HK-47 »

[ZMT] L33T wrote:I think he used the flood as a refrence. (You can shoot off their arms) >_>
and half theyre heads...trust me i do this alot ;).
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Post by {SA}DR »

Really cool i hope something that would come to the new H2PCSP mod too :)
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