halo 2 skinning

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
sundriedprawn





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halo 2 skinning

Post by sundriedprawn »

hi im new to skinning so i need to know what programs i need to skin and how to skin (vehicle's and entire maps)

THANK YOU
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Post by nifebender »

open dothalo, find the bitmap you want to change(example the warthog tag), extract the bitmap. then open it in photoshop or whatever program you are using, edit it then save it as the same type of dds file it originally was. go back to dot halo and inject it back into the map. if you are doing the warthog or anything else that says its external, and your doing it on somthing other than the shared.map you need to make it internal using the bitmap internalizer program.(example- changing the hog only on your coag map needs to be internalized) then clear you cach and sign your map and ftp it to your xbox.i think thats about it. to open a dds file in photo shop you need to get the dds plugin. if you are using anything else get convim to convert dds to jpeg, then get DXTBmp to convert jpeg to all forums of dds.
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Post by sundriedprawn »

ok
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dos mes





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Post by dos mes »

you don't have to clear your cache and wait forever fro the map to load if you use the bitmap internalizer thats the point of it.
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Post by sundriedprawn »

how do i extract the bitmap i go to the bitm tag click on warthog_chassis but how do i extract it?
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dos mes





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Post by dos mes »

You look in the Raw Data Editor where the pic of the chassis is and below that is a big button that says extract bitmap and then you save it somewhere.
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Post by sundriedprawn »

it says there is no raw data for this tag even tho its the bitm tag :$
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dos mes





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Post by dos mes »

what item specifically are you looking fro and what map?
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Post by sundriedprawn »

warhog chassis for coag also the scenario stuff

also do you guys have any idea why the move box doesnt appear when i drag and drop in insolence (ive selectied so its highlighted then drag it to the map i want like im trying to get back washs sky to coagulation)
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dos mes





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Post by dos mes »

Make sure you have mainmenu.map and shared.map and single_player_shared.map and if you do and dothalo still isnt working then try using ADI by TheSwampFox. and for the drag and drop after you drag it a box should pop up that says you need to locate either singleplayershared.map or mainmenu.map or shared.map and then a box will pop up that says moving objects then relinking.
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Post by sundriedprawn »

how do i extract the bitmap with ADI and do i have to have shared, single player shared and mainmenu in the same folder?
Last edited by sundriedprawn on Sat Jan 07, 2006 9:06 pm, edited 1 time in total.
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dos mes





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Post by dos mes »

get them off your halo 2 game disc if you dont already have them then put them in the same folder as the maps you are trying to extract bitmaps from then edit the bitmaps then use the bitmap internalizer and resign and ftp back to your box.
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Post by sundriedprawn »

k but how do i extract it with adi? and the movebox still doesnt appear
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dos mes





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Post by dos mes »

in ADI you choose the second from the right symbol on the bottomright (it looks like a CD with an "i" on the right side of the CD) then you choose the bitmap and then choose save texture and to put it in choose inject texture(duh).
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Post by sundriedprawn »

k but what up with my insolence do i need a plugin or something


EDIT: when i try to extract the bitmap it get an unhandled error
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dos mes





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Post by dos mes »

not that i know of. open insolence then the two maps you're using. next click the sky tag (for the sky) then click the little black paper on the left side of the (scenarios/sky/...) so that the paper now says EDIT and then click and hold over the scenarios/sky/... and then drag it onto the other map and let go so that the moving and relinking box shows up. tell me if it works for you.
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Post by sundriedprawn »

nope thats what ive been doing but nothing happens also do you know why ive been getting unhandled errors when i extract the bitmap from adi?
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dos mes





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Post by dos mes »

if you dont have shared.map, singleplayershared.map, and mainmenu.map in your folder that contains the maps you are editing then you will get an unhandelled exception so make sure that you have them in the same folder.
For insolence it only transfers things for me when it's a new map and has no previous changes so try transfering to a new map, but if yours was already new then i cant really help you.
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Post by sundriedprawn »

ok ill try the insolence thing and the maps are in the same folder
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Post by dos mes »

i suggest you use a backup original version of whatever map you are using and then try everything again starting with insolence then try using ADI for the bitmaps and hit "save texture" not "save bitmap".
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