
Pixel Stretch tutorial
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				CloudStrife1100
- Posts: 252
- Joined: Sat Apr 23, 2005 8:07 pm
- Location: CAMPPEN
Pixel Stretch tutorial

					Last edited by CloudStrife1100 on Fri Dec 30, 2005 5:14 pm, edited 1 time in total.
									
			
									
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				Tsuin Taiyou
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				CloudStrife1100
- Posts: 252
- Joined: Sat Apr 23, 2005 8:07 pm
- Location: CAMPPEN
Well not to burst you're bubble but as long as the tutorial works it gets in the indexCloudStrife1100 wrote:cool, this is my first tut and it got into the index 0_0
well on 22 pixels i asked about it and this is what they told me to do.
so basically i messed around and came up with my stuff and trk n00b said somethin about a tut.
-C.Paul


- RaVNzCRoFT
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- GametagAeonFlux
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That's not pixel stretch, that's motion blur.
Pixel stretch is:
1) Paste a render into a colorless sig.
2) Get your single row or column, most commonly column tool, and click anywhere on your sig.
3) Ctrl+C (copy).
4) Ctrl+Shift+N (new layer).
5) Ctrl+V (paste).
6) Edit->Free Transform.
7) Scale it either all the way to the left and right if you used the column, or up and down if you used the row.
 Set the layer to Overlay or Soft Light.
  Set the layer to Overlay or Soft Light.
Give me a cookie, a dollar, or add that to the tutorial index.
			
			
									
									
						Pixel stretch is:
1) Paste a render into a colorless sig.
2) Get your single row or column, most commonly column tool, and click anywhere on your sig.
3) Ctrl+C (copy).
4) Ctrl+Shift+N (new layer).
5) Ctrl+V (paste).
6) Edit->Free Transform.
7) Scale it either all the way to the left and right if you used the column, or up and down if you used the row.
 Set the layer to Overlay or Soft Light.
  Set the layer to Overlay or Soft Light.Give me a cookie, a dollar, or add that to the tutorial index.
- 
				CloudStrife1100
- Posts: 252
- Joined: Sat Apr 23, 2005 8:07 pm
- Location: CAMPPEN





 
                                            






 
                                             Theres more than one way to do it.... and I like the outcome of this method better anyway.
 Theres more than one way to do it.... and I like the outcome of this method better anyway.