well no, but it does shootgrimkill wrote:so is the scarab actualy active omg please tell me that it is!!!!!!
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- MasterChief2829
- Posts: 1184
- Joined: Sun Dec 26, 2004 2:18 pm
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does it shoot in different directions?
i like the fact that it is there in the first place niiiiiiiiccccceeeee is it in the place of the warthog or did u use a dark matter cuz i think i might make something out of this on a different map
i like the fact that it is there in the first place niiiiiiiiccccceeeee is it in the place of the warthog or did u use a dark matter cuz i think i might make something out of this on a different map

1f y0[_] (4|\| R34|) 7|-|15..... (0|\|(_,r47[_]|_4710|\|5. 13375|D34|< r[_]|_35!!!
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supercoolguy117
- Posts: 194
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Darn right sexy 
Last edited by Pyroman on Sun Nov 13, 2005 7:47 pm, edited 1 time in total.

Listen to Protest the Hero.
- MasterChief2829
- Posts: 1184
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Punk Rock0905
- Posts: 169
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- Location: halopatch.com
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hmm well...first impressions: the mod looked good...the battle rifle i startted with felt nice in my hand and packed a good punch 
but then i realised that the fog makes things glary, and coagulation being a bright map made some areas really bad (almost awful) to look at...
your choice of shaders is good for the plasma rifle but thats almost as far as it goes...the brute shot does not look all the good...more messy then pretty...
The SMG although not entierley good shader suits the weapon niceley, i liked this gun.
The actual effects of the brute shot were ratgher good but the amount of things that come from the sky with it is a bit scary seeing as the brute shot can hold so much ammo...and then also note that "distortion_ripple or Distrotion_ring.effe dont work well unless used by an existing effect thagt uses it ie guass gun or colossus...otherwise you get the square effect like you have.
The Scarab...a very kool addition to coag...buit could have easily been used to shoot in more than one direction to give it more randomness so as to not avoid just one spot in the whole level...
There is no explosion or firing sounds of the scarab beam tho
and personally i would have left the scarab effects untouched...
I dont like the seraph but i do like the longsword...although the longsword froze on me when i decided to boost (i was pulling the right trigger at the time but im not sure if that does anything in this mod)
The magnum is ok...but i never got time to test damage...coz if it has the sniper rifle damage then wooo watch out
Now heres a weapon i really loved...the rocket launcher...reminds me of my geyser cannon seeing as it uses the firing noise and its on coag...but thats got nothing to do wit it...Yours doestn lag yet it gives off a huge explosion that is really satisfying to watch...Gj on that one...
Seeing as this post is taking up valuable space here im just going to list what i think needs to be done:
No longsword freezing
skin brute shot or just change shaders.
give scarab original effects
make scarab shoot less often and more unpredicatbly to make the mod truley orsm.
reduce brute shot....shots...
Darken OR skin mod either doesnt matter...
Thats it!!! well until the mod froze i enjoyed playing this
GJ and hope you enojyed reading my feedback
but then i realised that the fog makes things glary, and coagulation being a bright map made some areas really bad (almost awful) to look at...
your choice of shaders is good for the plasma rifle but thats almost as far as it goes...the brute shot does not look all the good...more messy then pretty...
The SMG although not entierley good shader suits the weapon niceley, i liked this gun.
The actual effects of the brute shot were ratgher good but the amount of things that come from the sky with it is a bit scary seeing as the brute shot can hold so much ammo...and then also note that "distortion_ripple or Distrotion_ring.effe dont work well unless used by an existing effect thagt uses it ie guass gun or colossus...otherwise you get the square effect like you have.
The Scarab...a very kool addition to coag...buit could have easily been used to shoot in more than one direction to give it more randomness so as to not avoid just one spot in the whole level...
There is no explosion or firing sounds of the scarab beam tho
I dont like the seraph but i do like the longsword...although the longsword froze on me when i decided to boost (i was pulling the right trigger at the time but im not sure if that does anything in this mod)
The magnum is ok...but i never got time to test damage...coz if it has the sniper rifle damage then wooo watch out
Now heres a weapon i really loved...the rocket launcher...reminds me of my geyser cannon seeing as it uses the firing noise and its on coag...but thats got nothing to do wit it...Yours doestn lag yet it gives off a huge explosion that is really satisfying to watch...Gj on that one...
Seeing as this post is taking up valuable space here im just going to list what i think needs to be done:
No longsword freezing
skin brute shot or just change shaders.
give scarab original effects
make scarab shoot less often and more unpredicatbly to make the mod truley orsm.
reduce brute shot....shots...
Darken OR skin mod either doesnt matter...
Thats it!!! well until the mod froze i enjoyed playing this
GJ and hope you enojyed reading my feedback
- P8ntballer24
- Posts: 795
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I wished it moved maybe someday somone can mak it happenDoorM4n wrote:cool and no the scarab doesnt move

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{MBN}E.TitaiN007
- Posts: 19
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you need to stop using that horrible music in your videos.
my only criticism is that the legs of the scarab are a bit messed up, the back-left leg is halfway in the cliff and the back-right leg is floating in mid air. the front-right one is also going straight through the base, into where the banshee spawns.
first person warthog camera isnt too good of a view.
but seriously nice. maybe the sound effect of the scarab gun being in there would make it complete.
my only criticism is that the legs of the scarab are a bit messed up, the back-left leg is halfway in the cliff and the back-right leg is floating in mid air. the front-right one is also going straight through the base, into where the banshee spawns.
first person warthog camera isnt too good of a view.
but seriously nice. maybe the sound effect of the scarab gun being in there would make it complete.




